Simple animation - but uses volumetric model of the woman.
Step 1. Creation of gait in POSER lasts no more than 5 minutes.
Step 2. We create files OBJ (how many the phases - so much files)
Step 3. In MOHO we create SWITCH LAYER and it is inserted all phases by turns http://vids.myspace.com/index.cfm?fusea ... 093197&n=2
pasha e wrote:Simple animation - but uses volumetric model of the woman.
Step 1. Creation of gait in POSER lasts no more than 5 minutes.
Step 2. We create files OBJ (how many the phases - so much files)
Step 3. In MOHO we create SWITCH LAYER and it is inserted all phases by turns
I had toyed with that idea too - of putting a large number of 3d models into a switch layer to give the illusion of motion. But you beat me to it. Nice job!
i was thinking... maybe the experts could answer, it's too difficult make interpolation between two 3d layers with the same number of points?
it's not almost the same principle of interpolate 2d?
WOW!!!...VERY NICE WORK...she sure likes running a lot!...loved the ending where she's in her car.....Great Music too....Thanks for sharing that and Keep Em Coming!........The HOYBOYS!
How do you keep your poser file from being huge? Whenever I export an object, it is upward of 7mb and it slows down Moho a ton... and thats just ONE file.
selgin wrote:i was thinking... maybe the experts could answer, it's too difficult make interpolation between two 3d layers with the same number of points?
it's not almost the same principle of interpolate 2d?
I'm thinking that the way moho deals with 3d models, they are static and can't be changed within moho. That would turn moho into a 3d animation program, besides!
jorgy
p.s. But as you "invented" it is possible to move 3d models in moho along two different axes, and that goes a long way.