
What's the best way to adjust keyframes in Moho to get the "breaking of joints" movement?
BTW, by that I mean offsetting the movement of parts of a limb so the movement is more fluid. I've seen that mentioned in animation books.
In 3D apps, you have a "dopesheet" view where you can see all the keyframes of all the bones at once. Then, you'd move the forearm keyframes ahead of the bicep keyframes a couple of frames, and then the hand keyframes ahead of the forearm frames.
But Moho only seems to let you see and adjust one bone's keyframes at a time, so it's harder to see where one bones keyframes are in relation to another's.
Any suggestions would be welcome - thanks!