Rotated Layer and Bones?
Moderators: Víctor Paredes, Belgarath, slowtiger
Rotated Layer and Bones?
I have rotated a layer 90 degrees on X and the layer also has bones. My problem is when I go to move the bone, the layer moves forward and backward. I would like for the layer to be able to move up and down. Any help would be great.
Holy cow he's right!
If you rotate a layer into that position you can't... "flap the wings"... it is like the layer rotation tools don't work as you would think they should.
You desperately WANT to rotate a certain way... but... it just won't dagnabbit.
Very strange. I think there is something odd going on. It is probably some weird "math" 3d thingy... that makes sense somehow.
-vern
If you rotate a layer into that position you can't... "flap the wings"... it is like the layer rotation tools don't work as you would think they should.
You desperately WANT to rotate a certain way... but... it just won't dagnabbit.
Very strange. I think there is something odd going on. It is probably some weird "math" 3d thingy... that makes sense somehow.
-vern
Added to the bug forum area. Thanks for verifying for me. 

Last edited by J. Baker on Tue Aug 08, 2006 11:03 pm, edited 1 time in total.
Have you tried leaving the butterfly in its original configuration, and moving the camera? If the body of the butterfly was pointing in the x-axis, you could flap the wings by rotating each wing layer on the x-axis as it was originally set up -- you'd just be "filming" it from a different direction. Does this make sense?
You can't have everything. Where would you put it?
I'm not convinced it's a bug... completely.
I think it has to do with how the axes are handled... I don't know... you could flap the wings looking at it from the side.
You may want to try rotating the camera... that might give a new view.
But yes... I can see where the confusion comes from... it just doesn't feel right in my brain somehow.
-vern
I think it has to do with how the axes are handled... I don't know... you could flap the wings looking at it from the side.
You may want to try rotating the camera... that might give a new view.
But yes... I can see where the confusion comes from... it just doesn't feel right in my brain somehow.
-vern
Last edited by heyvern on Tue Aug 08, 2006 11:07 pm, edited 1 time in total.
The rotating tools work fine until you flip the layer 90 degress. I've tried everything and nothing works.jahnocli wrote:Have you tried leaving the butterfly in its original configuration, and moving the camera? If the body of the butterfly was pointing in the x-axis, you could flap the wings by rotating each wing layer on the x-axis as it was originally set up -- you'd just be "filming" it from a different direction. Does this make sense?
Got it!
When you rotate on the Y axis it is rotating "straight" up and down. The other rotation tools rotate on the line of the layer axis... the Y axis rotates on the view.
So if you rotated the X and Z the layer is slanted... technically the Y axis should ALSO be slanted... but when you rotate on the Y it rotates the view based on an UNROTATED Y axis orientation.
No matter what angle you set when rotating on the Y it is based on the view through the camera. Y is always up and down... it isn't accounting for the other rotations... the other rotations do though.
Am I nuts?
-vern
When you rotate on the Y axis it is rotating "straight" up and down. The other rotation tools rotate on the line of the layer axis... the Y axis rotates on the view.
So if you rotated the X and Z the layer is slanted... technically the Y axis should ALSO be slanted... but when you rotate on the Y it rotates the view based on an UNROTATED Y axis orientation.
No matter what angle you set when rotating on the Y it is based on the view through the camera. Y is always up and down... it isn't accounting for the other rotations... the other rotations do though.
Am I nuts?
-vern