Rotated Layer and Bones?

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J. Baker
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Rotated Layer and Bones?

Post by J. Baker »

I have rotated a layer 90 degrees on X and the layer also has bones. My problem is when I go to move the bone, the layer moves forward and backward. I would like for the layer to be able to move up and down. Any help would be great.
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J. Baker
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Post by J. Baker »

I see that rotate layer on Y seems to get what I want.
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J. Baker
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Post by J. Baker »

Ok, now rotating layers isn't working. Rotate Layer Y and Rotate Layer Z do the same exact thing for some reason. I'm not sure what happened as I don't recall changing anything. Help?
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rylleman
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Post by rylleman »

J. Baker wrote:Ok, now rotating layers isn't working. Rotate Layer Y and Rotate Layer Z do the same exact thing for some reason.
Have you managed to create a Gimbal lock in a 2d software perhaps?
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Post by J. Baker »

rylleman wrote:
J. Baker wrote:Ok, now rotating layers isn't working. Rotate Layer Y and Rotate Layer Z do the same exact thing for some reason.
Have you managed to create a Gimbal lock in a 2d software perhaps?
I don't beleive I locked anything.
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J. Baker
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Post by J. Baker »

What I'm trying to do is get this butterfly to flap it's wings.
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heyvern
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Post by heyvern »

Holy cow he's right!

If you rotate a layer into that position you can't... "flap the wings"... it is like the layer rotation tools don't work as you would think they should.

You desperately WANT to rotate a certain way... but... it just won't dagnabbit.

Very strange. I think there is something odd going on. It is probably some weird "math" 3d thingy... that makes sense somehow.

-vern
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J. Baker
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Post by J. Baker »

Added to the bug forum area. Thanks for verifying for me. :wink:
Last edited by J. Baker on Tue Aug 08, 2006 11:03 pm, edited 1 time in total.
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jahnocli
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Post by jahnocli »

Have you tried leaving the butterfly in its original configuration, and moving the camera? If the body of the butterfly was pointing in the x-axis, you could flap the wings by rotating each wing layer on the x-axis as it was originally set up -- you'd just be "filming" it from a different direction. Does this make sense?
You can't have everything. Where would you put it?
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heyvern
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Post by heyvern »

I'm not convinced it's a bug... completely.

I think it has to do with how the axes are handled... I don't know... you could flap the wings looking at it from the side.

You may want to try rotating the camera... that might give a new view.

But yes... I can see where the confusion comes from... it just doesn't feel right in my brain somehow.


-vern
Last edited by heyvern on Tue Aug 08, 2006 11:07 pm, edited 1 time in total.
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J. Baker
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Post by J. Baker »

jahnocli wrote:Have you tried leaving the butterfly in its original configuration, and moving the camera? If the body of the butterfly was pointing in the x-axis, you could flap the wings by rotating each wing layer on the x-axis as it was originally set up -- you'd just be "filming" it from a different direction. Does this make sense?
The rotating tools work fine until you flip the layer 90 degress. I've tried everything and nothing works.
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heyvern
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Post by heyvern »

I have to agree now... there is something odd.

You should be able to rotate on that axis... you can see the layer axis and you should be able to rotate it on the line.

-vern
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heyvern
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Post by heyvern »

Got it!

When you rotate on the Y axis it is rotating "straight" up and down. The other rotation tools rotate on the line of the layer axis... the Y axis rotates on the view.

So if you rotated the X and Z the layer is slanted... technically the Y axis should ALSO be slanted... but when you rotate on the Y it rotates the view based on an UNROTATED Y axis orientation.

No matter what angle you set when rotating on the Y it is based on the view through the camera. Y is always up and down... it isn't accounting for the other rotations... the other rotations do though.

Am I nuts?

-vern
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J. Baker
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Post by J. Baker »

Yeah, I can't get it to work no matter what view I'm in. Are you saying you got it to work?
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heyvern
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Post by heyvern »

No...

My above description is why it won't work.

If the other axes rotate on the line of the axis and the Y axis doesn't... they you can't rotate on that "line"... it always rotates "around" that center line based on the view.

-vern
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