Create an anime style opening/ending
Moderators: Víctor Paredes, Belgarath, slowtiger
Create an anime style opening/ending
I'm new here and I confess that I have not used Anime Studio yet, but I read through the entire user manual. I want to create the polished openings and endings you see in animes. I figure this would be possible since there usually isn't much movement. However, I wanted to ask how to animate simple things such as moving hair and eyes.
Looking through the other tutorials, I think the way to animate hair is to create a bone structure in the strands and allow them to move naturally. I think I could do the same thing for clothes.
For blinking eyes, I saw another tutorial where I take the eye closed and the eye open and then use bones to move them. For a shot of a head turning, I need to do multiple drawings of the head at different angles then animate them using the 3D aspects of Anime Studio.
The question I have is do I have to color each frame seperately or is there a process where I can take one well-done frame then use the other frames for movement but still keep color and effects without having to color each and every frame?
Looking through the other tutorials, I think the way to animate hair is to create a bone structure in the strands and allow them to move naturally. I think I could do the same thing for clothes.
For blinking eyes, I saw another tutorial where I take the eye closed and the eye open and then use bones to move them. For a shot of a head turning, I need to do multiple drawings of the head at different angles then animate them using the 3D aspects of Anime Studio.
The question I have is do I have to color each frame seperately or is there a process where I can take one well-done frame then use the other frames for movement but still keep color and effects without having to color each and every frame?
I've actually posted a couple files here in the past that illustrate illustrate how one might set up an anime hair rigging in Anime Studio/Moho.
A basic wind-swept look:

A more complicated movement with hair following:

In the first example, I created a series of hair "bones" to morph the hair groups into a believable reaction to wind. In the second one, I avoided boning the large hair areas and used rotation and translation. However, if you watch the movement in both the bangs and background hair elements, they do react closely to how one would expect using physics. (In a moving character, an understanding of physics combined with concepts like anticipation are key to making such a character feel believable.)
Anyway, here's a copy of the project file for the "wind swept" scene. (I don't have the other one available online yet.):
- Hair Motion
(321K Moho 5.3 document)
Also, if you'd like a simple non-animated version of the character design itself to examine for yourself:
- Still Character
(271K Moho 5.3 document)
Hopefully you won't have too many problems getting this to import into Anime Studio.
A basic wind-swept look:

A more complicated movement with hair following:

In the first example, I created a series of hair "bones" to morph the hair groups into a believable reaction to wind. In the second one, I avoided boning the large hair areas and used rotation and translation. However, if you watch the movement in both the bangs and background hair elements, they do react closely to how one would expect using physics. (In a moving character, an understanding of physics combined with concepts like anticipation are key to making such a character feel believable.)
Anyway, here's a copy of the project file for the "wind swept" scene. (I don't have the other one available online yet.):
- Hair Motion
(321K Moho 5.3 document)
Also, if you'd like a simple non-animated version of the character design itself to examine for yourself:
- Still Character
(271K Moho 5.3 document)
Hopefully you won't have too many problems getting this to import into Anime Studio.
8==8 Bones 8==8
Yes, nice example!Patmals wrote:oh by the way Bones3D,
When i first saw your files, i realised Moho was capable of 'anime style' work!
It occurs to me that the head bowing example might be a good subject for using the "floating features" technique that Lost Marble demonstrated in this animation (the .moho file is here)
One drawback is that it uses 3D features, and thus it would only work in Anime Studio Pro, not the standard Anime Studio.
Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
-- Groucho Marx
HAHA! thats the first time i have seen that animation!!Yes, nice example!
It occurs to me that the head bowing example might be a good subject for using the "floating features" technique that Lost Marble demonstrated in this animation (the .moho file is here)
One drawback is that it uses 3D features, and thus it would only work in Anime Studio Pro, not the standard Anime Studio.
Regards, Myles.
So, the head shape is a 3d object but the mouth and eyes, etc are vector art?
Cool!
I saw LM's other head (in the manual), it's similar technique i suppose.
No, it's all 2D vector layers, but positioned and rotated in 3D.Patmals wrote:So, the head shape is a 3d object but the mouth and eyes, etc are vector art?
You can't rotate all the way to a profile view, but limited head rotation is possible.
Barry Baker documented his use of this technique, along with a couple of screenshots, a rendered shot, and a link to the video, in this thread.
Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
-- Groucho Marx
Oh yes! that animation is great!myles wrote:No, it's all 2D vector layers, but positioned and rotated in 3D.Patmals wrote:So, the head shape is a 3d object but the mouth and eyes, etc are vector art?
You can't rotate all the way to a profile view, but limited head rotation is possible.
Barry Baker documented his use of this technique, along with a couple of screenshots, a rendered shot, and a link to the video, in this thread.
Thanks again!
To be honest, I was kind of surprised by it myself. If it hadn't been for the still shots clay82es has been posting over the last month or two, I might never have researched the potential for Moho/Anime Studio to create anime styled artwork.Patmals wrote:oh by the way Bones3D,
When i first saw your files, i realised Moho was capable of 'anime style' work!
What amazes me the most, is just how efficient Moho/Anime Studio really is for this type of work. The numerous effects the software allows for with shapes, combined with the various masking options available, make it surprisingly easy to move a character without having the whole thing come apart.
That's not to say the work itself isn't without its flaws, but it's mostly due to me getting a little sloppy on the detail more than anything.
Anyway, for anyone wanting to look over the head nod animation, I've now uploaded the file:
- Anime Nod
(305K Moho 5.3 document)
8==8 Bones 8==8
Hi guys, this is a very very short and far from finished scene..no character animation but it was all drawn in AS.. it is Naruo..from the japanese opening for the second season.
I planned to try recreate the whole opening..we will see if i can
by the way, i know alot of the colours and shading is wrong (no shading on him) but it was quickly done..
http://geocities.com/patmals/samples/Narutotest1.swf
I planned to try recreate the whole opening..we will see if i can
by the way, i know alot of the colours and shading is wrong (no shading on him) but it was quickly done..
http://geocities.com/patmals/samples/Narutotest1.swf
Nice start.Patmals wrote:Hi guys, this is a very very short and far from finished scene..no character animation but it was all drawn in AS.. it is Naruo..from the japanese opening for the second season.
I planned to try recreate the whole opening..we will see if i can
by the way, i know alot of the colours and shading is wrong (no shading on him) but it was quickly done..
http://geocities.com/patmals/samples/Narutotest1.swf
One project I've always wanted to try, was to try rotoscoping an opening from one of Rumiko Takahashi's shows, such as Ranma 1/2, Maison Ikkoku or Urusei Yatsura, using Flash. Not nearly the complexity of Naruto involved, but it does have a certain retro charm I've come to appreciate over the years.
8==8 Bones 8==8
Yes!! i was thinking about Urusei Yatsura, which is simply ADORE..i love her earlier works.Bones3D wrote:
Nice start.
One project I've always wanted to try, was to try rotoscoping an opening from one of Rumiko Takahashi's shows, such as Ranma 1/2, Maison Ikkoku or Urusei Yatsura, using Flash. Not nearly the complexity of Naruto involved, but it does have a certain retro charm I've come to appreciate over the years.
My girlfriend wants me to attemp Panda Ka Panda..which would be easier i thnk
thanks for your response.