
I would love it if it were possible to "bake" a particle system out. In other words, if I had a bunch of animated snowflakes in a particle system and I hit bake, it would create individual objects that could then be individually keyed and moved about (removing them as "particles").
Would they all get separate layers? or objects on one layer? Perhaps a choice of what the bake function does, like keep bones or just put out the animated lines, separate into layers or one layer with all elements.
Why do this? More control over an animation. You could create interaction between particles and objects. Remove "offensive" characters from a crowd or "mow the grass". Speed up render time if there doesn't need to be a particle simulation.
Add this to my wishlist for particles which also includes irregularly shaped fields (like gravity, force, etc), and the ability to key all particle attributes (perhaps even through lua scripting).
Basically, I'm fascinated by the particle system and would love to see more controls available for it. It has a great deal of unrealized potential.
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