When I export my animations to a quicktime using the codec h.264, it produces only one frame despite the fact that my animation is 200+ frames. Anyones else has this problem?
Gr,
Frank
PS I've got Quicktime Pro
exporting to quicktime code h.264
Moderators: Víctor Paredes, Belgarath, slowtiger
This problem is probably caused by incompatibility between QuickTime 7.0.1 and Anime Studio. I have a copy of Moho 5.3 installed and H.264 used to export normally. We have had similar issues with QT 7, e.g.:
* Moho crashes while exporting to Quicktime (reported Jul 26, 2006)
The temporary workaround is to export with compression None and use a third-party application (QuickTime Pro, MPEG StreamClip, iSquint, et al.) to do the final conversion.
Video conversion is usually a pain in the *** and a bit of a black art. I'm not at all surprised that AS has problems with QT 7.0.1, because AS seems to use non-standard methods of rendering (non-standard for Mac OS X, at least) and that always causes problems when the manufacturer of an OS changes a part of the OS. I'd rather have it so that LostMarble kept to the established OS standards and wrote separate versions for each OS. I'm sure similar problems will occur for Windows users when Vista ships.
* Moho crashes while exporting to Quicktime (reported Jul 26, 2006)
The temporary workaround is to export with compression None and use a third-party application (QuickTime Pro, MPEG StreamClip, iSquint, et al.) to do the final conversion.
Video conversion is usually a pain in the *** and a bit of a black art. I'm not at all surprised that AS has problems with QT 7.0.1, because AS seems to use non-standard methods of rendering (non-standard for Mac OS X, at least) and that always causes problems when the manufacturer of an OS changes a part of the OS. I'd rather have it so that LostMarble kept to the established OS standards and wrote separate versions for each OS. I'm sure similar problems will occur for Windows users when Vista ships.
BTW There are several report of broken functionality by QT 7, so it's not only Anime Studio that suffers from Apple's bad programming habits.
I hope Apple solves these problems soon and doesn't become a version 2 company, or even a version 3 company, like Microsoft is (version x company means that only in version x the software is reliable and secure enough to be useful). Apple used to be a version 1 company, but not anymore, it seems, and these programming habits are duplicated in new releases of existing products.
And if you're on Windows: Apple seems to suck at Windows programming. It is just not in their genes, it seems.
Enough offtopic segwaying for now.
I hope Apple solves these problems soon and doesn't become a version 2 company, or even a version 3 company, like Microsoft is (version x company means that only in version x the software is reliable and secure enough to be useful). Apple used to be a version 1 company, but not anymore, it seems, and these programming habits are duplicated in new releases of existing products.
And if you're on Windows: Apple seems to suck at Windows programming. It is just not in their genes, it seems.
Enough offtopic segwaying for now.