In case you ever run out of ideas here are a couple random ideas ....
1. I've drawn lots of seamless tiles and was thinking it might be nice to be able to draw a vector layer then be able to offset it on x, y just like Photoshop and adjust the vector layer so that it is seamless in the x or y or both directions and then allow this to be 'stitched.' For example I draw a cloudy sky layer with vector clouds, offset, 'make it seamless' by matching up the start and end points and then pin the ends together like a soup can label so that I can animate to to continously scroll x,y behind the hills layer. I could then offset the 'hills' layer along the x axis and match up the ends so that I can walk continously and see it scroll in a sort of endless loop.
In addition it might be nice to be able to do the same for an animation path. I posted a question in "How do I...." regarding the fish and was told if I wanted to have the fish swim out one side and back in the other I would have to add a keyframe and put him coming in at the other end but it might be nice if you could offset the layer just to draw a sort of closed path for your animation to that you could have stuff fly off the left side and reenter on the right on this closed path or track.
2. Might be nice to have an Undo history so instead of clicking Undo several times when you are experimenting like me that I can see the steps I took and click back to a specific operation depending on many steps back I have set to be retained in Undo history.
Wrote so much I forgot me other idea ....
'Tileable' layers, undo history, misc ...
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