
I'm not naive and as always I take this shot by shot, and for this shot even the entire shot is not going to use Moho, and not even the entire character but anyways...
I worked with rigging the character last night and I immediately got a lot more comfortable with it, faster, than I ever imagined. It's beginning to make a lot more sense, how bones just help but you dont need to rely on them bending your artwork faithfully since you can just mess with the points every frame. It's almost the same principle I would with in Flash except easier in general posing and harder in adjusting points to make it look a little more like a drawing and not a bunch of peices.
So far I had set up every limb as its own bone layer so each bone layer has a linear heirarchy, but I realised how neat it is you can make bones influence across different layers, and i noticed you can have branching heirarchies, so I was wondering if I can just have all the different vector layers that already was working, and just do all the bones in one bone layer so it's less complicated and there are less timelines involved. If this would even work with a two arms, two legs, one head with a neck character with wrists and hands and feet, is plausible or does anyone with experience know any damning issues that would make this fail?
I dont want to tackle learning how to animate a face in Moho so I'm going to animate the walk and then render it with the unexpresseing head and without so I can use the one with the head as reference to stick on the animated head in Flash or something. Someone said here about not using one program for everything, and I didnt realise until then I can totally play everything I have to its strengths and my strengths even in the same shot simulaneously!

I noticed you can't put bone layers inside bone layers in Moho, is this possible in AS? That might make me want to spring for it.