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Cajax
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Hello there!

Post by Cajax »

Hello animated friends! :)

since last thursday i know about Moho 5 and right now i just finished the tutorials in the help section of the Moho 5.4 demo version.
so now the time begins to try out myself how things (which weren't described in the tutorial or just brefly) work.
i'm planning to create cartoons with it, but first i need to get a feeling for this program which is so brilliant! :D

btw: i'm from germany and i'd like to know if there's a way to buy animation studio. i've read about someone asking a similar question in a current topic - so shall i contact someone from e-frontier?

greetings,
Cajax
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myles
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Post by myles »

Hello Cajax,

if you would be happy with a download version, you can order Anime Studio online from the right-hand side links on the Anime Studio page at e-frontier.

If you want to buy a boxed version from a local store (which may only have a CD, no paper manual), you might have to contact e-frontier to ask if there is a local dealer in Germany.

Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
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Cajax
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Post by Cajax »

thanks for the information, Myles.

i would like to have it on cd (boxed), so i'm gonna ask e-frontier about shipping to germany.

is Moho 5.4 the latest version of anime studio?
and (when) is there going to be a newer version?

happy greetings,

Cajax
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artfx
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Post by artfx »

Anime Studio is the latest version. It is said that it is identical to Moho 5.4 with primarily a name and included content change. It just came out so it may be difficult to predict when a new version will arrive.
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myles
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Post by myles »

Well, there were a couple of minor changes from Moho 5.4 to Anime Studio Pro (think of AS Pro as Moho 5.5, Anime Studio Pro is the new name, Moho is the old name).

* The content browsing feature under File, Import.
* You can now specify a startup project - for example you could use a blank project with pre-set dimensions, and maybe Rhoel's frame guide for the safe animation area of a 16:9 animation shown on a 4:3 TV screen.
* It is now harder for beginners to accidentally put multiple fills on an object.

Edit: Anime Studio (standard) has less features than Anime Studio Pro or Moho.

Regards, Myles.
"Quote me as saying I was mis-quoted."
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heyvern
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Post by heyvern »

myles wrote:... * It is now harder for beginners to accidentally put multiple fills on an object...
I know that AS opens "multiple filled shapes" without a problem. Does this mean a "non beginner" just has to "work harder" to do that in AS?

I was under the impression it couldn't be done at all. One of the reasons I continue to use Moho on my Mac (I have AS on my PC but plan to purchase an upgrade for the Mac eventually).

-vern
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Cajax
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Post by Cajax »

thanks for the information!

now i know what the relationship between moho and anime studio is all about 8)

i'm already trying to create a cartoon, of course there isn't everything clear after finishing the tutorials ('cause there is still a lot to discover) but i think by trying to create a cartoon, you find and overcome the problems which stand in your way.

so this brings me already to a problem:
1. ex: when you draw an eye and then you draw a nose which covers the eye a bit, the order is automatically there - the nose is over the eye.
2. ex: when you first draw the nose and then the eye, the eye covers a bit of the nose automatically because it was drawn over a part of the nose.

is there a way to set the conditions to example 1 when you have made it as it was done in example 2?
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heyvern
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Post by heyvern »

You select the shape using the select shape tool (not the create shape tool!). Both tools are different and right next to each other. Those two tools are described in the help files.

You SELECT the shape and then you can use the draw menu options (move shape up or down, or to bottom or top).

However, I have started to do something a little more... brute force. I discovered if you CUT and paste, the shapes pasted are on top.

So, you could CUT the nose and paste, it will now be over the eye.

Be careful if you use this technique, you are deleting the shape temporarily.

-vern
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Cajax
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Post by Cajax »

but when in one shape, some lines cover other ones, how can i change the order?
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Rasheed
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Post by Rasheed »

Shape has a very specific meaning in Anime Studio. It means a collection of points in the same vector layer, that share a common line and fill (fill color, fill effect 1 and 2, line color, line width, brush type, and line effect). This is something different from the shape you're used to in drawing, where it is more related to a fill with a border.

Image

For instance, I created this collection of points and gave it two Shapes. The flesh colored shape is one, and the green colored shape is the second. It simply comes down to what points you select when you create a Shape. These selected points then form a Shape, which have the same line and fill features, but don't necessarily looks like the shapes we're used to. "Shape" in AS is a specific term, which has a specific meaning.

This means that
when in one shape, some lines cover other ones
makes no sense, because all lines in one Shape have the same color, so you cannot know which line is on top of another. They are all drawn at the same level.

You can see it this way. There are points, which are connected to other points. Then there are segments, which are connected points in uninterrupted order. Then there are curves, which are connected points with one or several segments. If there are more segments, the curve is branched. Then a vector layer can have several curves on it.

On top of this, and somewhat independent, there are Shapes. You select points in a vector layer with the Create Shape tool, and assign a fill and line to them. If the points form a closed shape, this shape is filled. Note that I used "Shapes" to denote the AS way of forming shapes, and "shapes" to denote what we normally call shapes.

Anyway, see what happens if you put a curve with a Shape assigned to it at the same screen location as another curve with the same Shape assigned to it:

Image

The fill disappears. Where there was color, there is none. You can also see that the flesh colored Shape was put on top of the green colored Shape.

Image

See what happens in this case if you put a third Shape underneath this "hole". You can observe that the hole is indeed a hole (the absence of a fill in that area of the flesh colored Shape).

You can use this loss of fill to your advantage. Suppose you have a face and want to create a mouth into, controlled by bones. If you simply put the mouth shape inside the face and create a Shape, it is hard to control the mouth with a bone. However, if you offset the mouth shape, bind the face with a bone and the mouth with another bone, and use Offset Bones to put the mouth inside the face, you suddenly have full, independent control over the form of the mouth.

Image
(source: teeth.moho.zip)

In the animation I added a second Shape below the flesh colored Shape on the mouth curve, which was black. The upper and lower teeth are each seperate Shapes, so that when they overlap, they don't cancel out each other's fill.

Of course, in this case (I used point binding instead of region binding) I could have done without Bone Offset, but if for some reason you don't want that, you can use this trick.

Here's an example without Bone Offset:

Image
(source: teeth2.moho.zip)

I've also added some point animation in some of the frames (point motion and curvature).
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Rai López
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Post by Rai López »

myles wrote: * It is now harder for beginners to accidentally put multiple fills on an object.
...But please, tell me then that the only one way to get it it's not creating extra points/shapes and delete'em after create the superimposed shape... Cause that is the only one way that I've found and that is not a "non beginner" way of work but a "ridiculous" way of work... And well, although nothing have been said about it from the high (see HERE), I hope the AS team be thinking in a less unfortunate solution :?, well, we'll see...
myles
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Post by myles »

Ramón López wrote:..But please, tell me then that the only one way to get it it's not creating extra points/shapes and delete'em after create the superimposed shape... Cause that is the only one way that I've found
I'm afraid that's the only way I've found too.
However, it works, and I very rarely would have a use for multi-layered fills, so a few extra seconds to add another line and then delete it doesn't worry me.

Regards, Myles.
"Quote me as saying I was mis-quoted."
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Cajax
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Post by Cajax »

thanks A LOT, Rasheed! :)
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Rasheed
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Post by Rasheed »

myles wrote:
Ramón López wrote:..But please, tell me then that the only one way to get it it's not creating extra points/shapes and delete'em after create the superimposed shape... Cause that is the only one way that I've found
I'm afraid that's the only way I've found too.
However, it works, and I very rarely would have a use for multi-layered fills, so a few extra seconds to add another line and then delete it doesn't worry me.
Hmm, I will look into this, because it seems to me that a slight modification of the Create Shape tool should restore the old feature of Moho.

The problem seems to be that the CreateShape function has some hard coded prevention of putting a shape over an existing shape. Instead, tt just changes the shape features. I see two solutions:
  1. add a point, and select it as well with the Create Shape tool, after creating the Shape, simply delete the point (this method was already suggested by Myles)
  2. temporarily remove the fill from the existing shape, create the shape over it, select the previous shape, and restore the fill (this wasn't mentioned before)
It seems to me that the second method is the easiest to implement in a script mod.
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Rasheed
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Post by Rasheed »

No need for a script mod. Just use the Create Shape tool from Fazek's replacement of the Tools window's original LM_ scripts . It has an outline only button, which allows you to create as many shapes on top of each other as you like. If you turn on the autonaming of shapes and bones (in the menu [Edit] -> [Preferences...] -> [Options]), you can simply select the shape you want, add a fill, and modify away...
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