Any way to do this with scripting?
I can use a set of 4 bones to scale an eyeball mesh uniformly with constraints. However it would be easier to scale the eyeball layer uniformly based on a bound bone or any bone for that matter.
I guess I am looking for a way to scale both y and x for a layer instead of just x... or whatever it is that the bone is scaling when a layer is bound to it.
-vern
Scale of a bone uniform scale of the layer it is bound to?
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