I found this site http://www.fortunecity.com/victorian/by ... limbs.html which has some interesting joint setups, but the sample files seem to be corrupted, or not compatible with my pc version of moho or anime pro.
Do you know of another place to download these samples?
I am especially interested in the Maestri reverse/"broken" IK sample, which would allow feet to stay planted, similiar to "locking bones," but more flexible.
keep your feet planted.
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Those tutorials are way out of date - I've had trouble maintaining that site.
As I said, the disadvantage with that technique is that while the feet stayed stable you constantly had to move the top of the legs back to the pelvis.
You might also be interested in this tutorial.
I've moved those tutorials and others to this site instead. There are also a few hidden SWF-based tutorials you can get to via here.
Regards, Myles.
As I said, the disadvantage with that technique is that while the feet stayed stable you constantly had to move the top of the legs back to the pelvis.
You might also be interested in this tutorial.
I've moved those tutorials and others to this site instead. There are also a few hidden SWF-based tutorials you can get to via here.
Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
-- Groucho Marx
I have found the best way to keep feet planted is to use onion skinning.
I've kind of hit on a skeleton I like to use. It has a parent HIP bone with the first back bone (at the hips) and the pelvis bone (an "extra" hip with the legs attached) as children. This allows the hips and the back to rotate independently. If the whole body needs to rotate or translate I use the top level HIP bone. I sill have trouble keeping those feet planted and have settled on "doing it by hand" for now using onion skinning. It works pretty well but needs tweaking and isn't always easy.
I should try bone locking with this skeleton... I actually haven't even tried it yet since I had so much trouble with it in the past.
-vern
I've kind of hit on a skeleton I like to use. It has a parent HIP bone with the first back bone (at the hips) and the pelvis bone (an "extra" hip with the legs attached) as children. This allows the hips and the back to rotate independently. If the whole body needs to rotate or translate I use the top level HIP bone. I sill have trouble keeping those feet planted and have settled on "doing it by hand" for now using onion skinning. It works pretty well but needs tweaking and isn't always easy.
I should try bone locking with this skeleton... I actually haven't even tried it yet since I had so much trouble with it in the past.
-vern
Hey, the author. Great.
I'm always looking for a better joint system. It would be great to have skeleton system like Poser. The feet aren't locked, but they don't move unless off course the hip gets pulled too far in one direction.
Till Anime studio can do that, I'm still looking.
I wonder what the original Moho creator is up to? It would be a shame for him to stop developing.
I'm always looking for a better joint system. It would be great to have skeleton system like Poser. The feet aren't locked, but they don't move unless off course the hip gets pulled too far in one direction.
Till Anime studio can do that, I'm still looking.
I wonder what the original Moho creator is up to? It would be a shame for him to stop developing.
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I think they are still part of the AS team. I'd bet he just decided to work with e-Frontier to get a larger user base for Moho. That will make him more money and put more money into developement of the program which will make the program even better (hopefully).webe3d wrote:I wonder what the original Moho creator is up to? It would be a shame for him to stop developing.
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- Posts: 246
- Joined: Thu Mar 10, 2005 7:29 pm
- Location: USA!