I know that grid unit are pixels. So if you have a 800x600 project preferences and have 10 in the grid unit box, you will obtain 80x40 sqaures fiting your project area.
My question is: what is the correspondence between the size of the project and its coordinates values. In other words how much is a pixel in coordinates values?
For instance I have 100x100 pixels in project preferences If I put a grid of 10 pixels It have a length of 0.02. So the height of your project becomes exactly to a size of 2 in coordinates values. It will happen for any combination of x and y dimension of the project. It will always fit to a size of 2 in vertical dimension (speaking in AS coordinates values).
This value of 2 is due to the default values of the camera projection
Z= 1.7321 and ZOOM=60
The only reference I've found about it is in the manual when it talks about particle layers:
So the relationship between pixels and coordinates depends on zoom and z position of the camera.Velocity - the speed that particles start at (a value of 2 will cause a particle to cross the entire screen vertically in one second)
Can anyone give a formula to obtain the length of a pixel based on the z and zoom values?
I've also found this thread that confirms that the length of a pixel depends on the zoom and Z value, but I have "some" problems with 4x4 transformation matrixes...

Thanks
Genete