I thought that AnimeStudioPro allows to make 2d animations in a 3d world. But now, as I am trying to do this, I realize that is not the case.
When the character layer is above the 3d landscape layer, the character will always appear in front of the landscape, even if he is behind an object.
When the character layer is below the 3d landscape layer, the character will always appear behind the landscape, whatever z value is...
So I am disappointed...
I recently heard that the whole school (and probably most of the other landscapes) in the cartoon series "Shuriken School" is actually 3d. So I was wondering what software(s) Xilam used to produced these cool vectorial-looking-3d-landscapes. I was very surprised : the series was made entirely with... Flash !!!



Personnaly, I think Flash is not made to make cartoons, and I did not even know that it has 3d features, but that is not the question.
Of course, my landscapes could be made of several vectorial/bitmap layers and I could play with z values to simulate a perspective effect. But I would like to be able to create a 3d small city and animate my 2d characters in this "world".
Did somebody succeed in using a 3d modelized world ? If yes, I am very interested in seeing it, and in learning how to do.
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ZX14 VS HAYABUSA