both flexible and region binding in one bone skeleton?

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
starchild
Posts: 22
Joined: Mon Nov 06, 2006 11:12 pm

both flexible and region binding in one bone skeleton?

Post by starchild »

hi guys!

I searched but couldn't find any info on this... the thing is:
i know how to setup a skeleton bone, put every bone in its respective character feature... but:

I don't want the arms to have that rubbery flexible look, so I would click on my skeleton bone layer to change that to region binding.

That would be okay...but the problem is: I want my character's body and head to still use flexible binding, cause these parts of the body would look nice with a rubbery look.

But there's only one bone "skeleton layer"... so I'm not able to make only the body and head to use a different kind of binding...

am i missing something? or there is a way to easily do this? (I really wanna keep things simple!) ... more skeleton bone layers? Really dunno what to do! thanx for any help!
User avatar
slowtiger
Posts: 6240
Joined: Thu Feb 16, 2006 6:53 pm
Location: Berlin, Germany
Contact:

Post by slowtiger »

You don't bind anything to the whole bone layer. Instead you select a bone and bind some points or a whole layer to it. Every layer which you put inside the bone layer is automatially set to flexible binding - if you didn't select anything and chose another kind of binding.
Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

Take a look here.
User avatar
heyvern
Posts: 7042
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

I was able to "mix" flexible and region binding by putting layers into sub bone layers.

For example:

I created a traditional character with arms legs etc etc. I used region binding. This character has several different dresses that she wears so I needed them off set from the character anyway with a different set of bones.

The dress layer is set for flexible binding which gives a nicer rubbery clothlike motion.

The only drawback is that there was no way for me to control the dress bones with the body. I used my bone slave scripts:

viewtopic.php?t=3465

This allows the same body bones to control matching dress bones in the sub layer.

If the head and body use flexible binding.... what is getting the region binding? Just the arms and legs?

If those elements are in sub bone layers (set for region binding) and you don't want to use the script solution (it's kind of a pain) you could just bind these layers (arms, legs) to matching shoulder and hip bones and animate them separately from the body and head. Keep in mind the meshes won't be "connected" to the body mesh. So you will have to deal with the joints (shoulder, neck, hips).

I only use the script solution because I'm very lazy. I wanted to control other bone layers from one bone layer.

-vern
Post Reply