I was trying out jordanek's simple and efficient way to do joints,
(here: viewtopic.php?t=4970&postdays=0&postord ... er&start=0)
and was excited about it... but maybe I'm a little lost on the concept...
for example: for this character I'm building, his arm looks like this:

but whenever I setup everything and try to move it, the "back" of the arm, near the joints, suffer:

the joint here became a straight line, and that's not what i was looking for...i was expecting a more smooth, curved arm. the "front" of the arm looks fantastic, it bends well and stuff... but this "straight line-looking" joint on the 'back' is annoying me.
I'm using region binding (but the problem is also present if i use flexible)! i've followed all the tutorials and even so couldn't found an answer to what would be the best solution. the bones are associated correctly to the respective points of the 2 shapes. At least I hope so.
any tips, suggestions, ideas?
thanx very much![/img]