I have a character, who has a mouth with skin around it to hide the teeth/tongue etc, and a beard on top which is masked by the head shape on a seperate layer - so to create mouth shapes i cant use switch layers, as i'd need to switch both the beard and the mouth - as the beard is on top of the mouth which extends past the 'inner beard'
So i created actions for all the mouth shapes with point translation - and now i have exported a long audio file from papagayo which has all the switch info.
I could go frame by frame and manually put action refs where the switch refs are, but that is really time consuming as you have to right click the switch to find out which shape it is, then flick back, and apply the action :S I tried multiple copies of the head within switch layers each having a single frame action, but then you get no interpolation...
Is there any way to script the automatic placement of action refs based on a mouth switch layer (obviously naming all actions the same as the mouth switches, and applying them to a folder layer with the vector layers underneith (as per DarthFurbys action method)?
Thanks for listening!
