add point without altering shape?
Moderators: Víctor Paredes, Belgarath, slowtiger
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- Posts: 20
- Joined: Tue Jun 19, 2007 9:16 pm
add point without altering shape?
Is there a way to add a point to a shape without the entire shape changing?
Sorry, but no.
AS uses a different type of "curve" than other programs for better animation. As a result adding in new points to existing shapes will cause this distortion you speak of.
It is sort of a trade off. AS has better, smoother animation of simple shapes, but lacks absolute control of the curves.
I've found a lot of time spent using AS I have gotten use to this behavior and can fairly quickly readjust points to regain the original shape. This is not the solution you are looking for I'm sure.
The other thing I've found is that it is important to account for animation while drawing. If you know ahead of time a certain area will contain a lot of motion and need need more points for stretching or exaggerated motion make sure you put in those points and test the animation of the shape before starting any final animation.
You could for instance draw a simple shape that looks great, only to find out much later that you don't have enough points to animate it properly (I've done this myself). If you know ahead of time how something needs to move you can test this as you draw it.
-vern
AS uses a different type of "curve" than other programs for better animation. As a result adding in new points to existing shapes will cause this distortion you speak of.
It is sort of a trade off. AS has better, smoother animation of simple shapes, but lacks absolute control of the curves.
I've found a lot of time spent using AS I have gotten use to this behavior and can fairly quickly readjust points to regain the original shape. This is not the solution you are looking for I'm sure.

The other thing I've found is that it is important to account for animation while drawing. If you know ahead of time a certain area will contain a lot of motion and need need more points for stretching or exaggerated motion make sure you put in those points and test the animation of the shape before starting any final animation.
You could for instance draw a simple shape that looks great, only to find out much later that you don't have enough points to animate it properly (I've done this myself). If you know ahead of time how something needs to move you can test this as you draw it.
-vern
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- Posts: 20
- Joined: Tue Jun 19, 2007 9:16 pm
Thank you
Thank you Vern. That was very helpful.