Hi ~~
I'm trying to do a frontal view walk cycle and came across this post in this forum...
Unfortunately, it seems that most of the links people put up with examples are broken. Can anyone who has one ready please post some links to to example front view walk cycles done in AS?
I studied HeyVern's suggestion about layering limbs, but couldn't seem to get it right. If the limbs are going to overlap, do they have to be in separate vector layers to change the z-index on the timeline? Or is it possible to change the layer order of shapes within a vector layer on the timeline?
When I tried to change the z value on my shapes the entire vector layer got scaled down.
I'd really like to see those examples you folks posted earlier...
Thanks
front view walk cycle
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front view walk cycle
Dr. Nick
----
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest."
-Confucius
----
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest."
-Confucius
My samples are alive. They are only for reference to know how a front walk can be. It evolves 3D stuff that I thought isn't what you're looking for.
To achieve a frontal walk with bones is a hard task. I think it is better draw it by point motion. Only small rotations are needed to achieve a front walk. One of the best samples of the post is DK's front walk. It is a pity it is not alive.
Read DK's advice about how did he achieve that walk cycle.
I'm sorry.
-G
To achieve a frontal walk with bones is a hard task. I think it is better draw it by point motion. Only small rotations are needed to achieve a front walk. One of the best samples of the post is DK's front walk. It is a pity it is not alive.
Read DK's advice about how did he achieve that walk cycle.
I'm sorry.
-G
Hi Genete ~~ Yes I saw your example. It's a great example and BTW I love your 3D stuff.
But for my present purpose ~~ a 3D rotation rig isn't quite what I need. I did however manage to figure out HeyVerns trick using layor ordering. And that seems to be the key for me. I have a VERY ROUGH sketch of the sort of thing Im after here...
But I still wish I could see DK's example ~~ I'm sure it would help. And the other one as well. Unfortunately, both links are broken.
But Genete your example is great and gives me a sense of some of what needs to happen in the front view. And of course, your system opens up HUGE possibilities for rotations and I'm sure can achieve marvelous effects.
But for now, having figured out the layor ordering thing ~~ I think I can develop the right rig. I think that bones can definitely help if you set up the rig right. I get the sense that manipulating the rig might involve a weird combination of forward and inverse kinematics though. If I manage to accomplish what I want, I'll write it up as a tip or maybe a short tutorial. It's worth doing in Anime Studio fer sure...
But for my present purpose ~~ a 3D rotation rig isn't quite what I need. I did however manage to figure out HeyVerns trick using layor ordering. And that seems to be the key for me. I have a VERY ROUGH sketch of the sort of thing Im after here...
But I still wish I could see DK's example ~~ I'm sure it would help. And the other one as well. Unfortunately, both links are broken.
But Genete your example is great and gives me a sense of some of what needs to happen in the front view. And of course, your system opens up HUGE possibilities for rotations and I'm sure can achieve marvelous effects.
But for now, having figured out the layor ordering thing ~~ I think I can develop the right rig. I think that bones can definitely help if you set up the rig right. I get the sense that manipulating the rig might involve a weird combination of forward and inverse kinematics though. If I manage to accomplish what I want, I'll write it up as a tip or maybe a short tutorial. It's worth doing in Anime Studio fer sure...
Dr. Nick
----
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest."
-Confucius
----
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest."
-Confucius