I'm just wondering how everyone here approaches shading an object. I don't use the basic "shading" effect since it seems to be designed for 2D cutouts, and I like point animation with a lot of turns, so I've been looking for other techniques. Here's what I came up with:

I gave each shape three tones, made the interior outlines invisible and used soft edges on the highlights, with the blur radius set to 40. It's a bit of a pain, though, since I have to use masks to stop the soft edges from bleeding outside the shape, and it's also important to remember what order to colour everything on - in this case, I have to make the whole shape black, then make the two highlighted areas brown, then make the furthest highlight white.
How does everyone else do it? Anyone got any good examples of shading?