How do I turn this with bones.

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NightmanGX
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How do I turn this with bones.

Post by NightmanGX »

Hey I recently bought a Eureka Seven artbook at the Anime Expo and I decided to recreate the main characters head in anime studio, and this is what I came up with. This was done by copying by eye only, no tracing.
Image
Here is the link for the .anme file: http://www.sendspace.com/file/qx6lpa

My question is: What type of animation should I use to create a head turn and lipsync. In short, how can I create a simple headturn with the least work(yes i'm lazy).
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J. Baker
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Post by J. Baker »

The best way to do head turns is adjusting points. I know people here try to find easier ways but it really isn't that hard. Just adjust all the points so that it's at a 45 degree or however far you're turning. ;)

A lazy animator is just an artist. :D
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heyvern
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Post by heyvern »

how can I create a simple headturn with the least work
As Genete and I will swear to... often the "easiest" head turn requires more work to set up. Of course this depends on what you mean exactly by easy. Easy to set up or easy to "use".

J. Baker is correct. If you don't need a lot of "options"... doing it "by hand" might be the "quickest" AND easiest way.

Easy to use and unlimited angles while animating is what I strive for... but it does require additional setup with bones. I do the work up front to save time while animating.

Darthfurby has some video tutorials for doing reusable head turns using actions. Those vids are getting rave reviews.

There is also another thread on bone based head turns using scale constraints similar to my own rig but much simpler to set up. Most of these threads are in the tips and techniques forum section I think.

-vern
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slowtiger
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Post by slowtiger »

Every time someone asks for "a quick way to do X" I'm on the edge to ask "well, do you know anything about the underlying principles of X?"

In this case, I should ask if you ever took a look into a book about basic animation principles - drawn animation, that is. Once you understood the essentials, you are able to implement them into any software you're using. Without those, it will be a long and winding road to whatever, but not to easy success.
Genete
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Post by Genete »

Even If you do it by adjusting points as well as Baker has pointed you need to make some preparation of the model. Not any front view can be converted into side view just only tweaking points. It would need also some changes in the outline transparency or color. And the battle horse is the shape (or layer) order to show/hide parts of the head.
There are some techniques shown in the forum that just hide the shapes "behind" the thick outlines of other shapes. See "Dino's dancing" thread in the Share Your Work area. The technique is only mentioned and there is no tutorial yet but promised buy the author. It would be something similar to the things that rplate make with its rotoscoping technique (search the posts of rplate and you'll find him talking about hide shapes under other "darker shapes"). BTW I haven't seen any thread from rplate since a lot of time...
Good luck.
-G
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