<NM, same post already here, 4 posts down, d'oh!>
Might be a dumb ?, but how do i bind objects in switch layers to my main skeleton? Or do i give the switch layers their own bones and somehow reparent or bind them to my main skeleton.
I hope this ? is clear enough.
Regional binding and switch layers
Moderators: Víctor Paredes, Belgarath, slowtiger
Any group layer like bones or switches can only be bound to a single bone. The layer itself will move as a "unit". The layer "inside" the group layer will not be influenced by bones OUTSIDE or a parent of that group layer.
Bones will only effect vector layers that are a child of that bone layer.
If you need bones to effect say, a face or hands in a sub layer of a bone layer, you bind ANOTHER bone type layer (bone or switch) to a bone in the parent skeleton.
For example in all of my characters I have the face or head as a separate bone layer with its own controls. That head bone layer is a child of the main body skeleton. I bind the head bone layer to a single head bone in the main skeleton.
Now the head will rotate and move with the head bone of the body skeleton but if I click on the head bone layer I have a different set of bones to control the vector layers inside the head bone layer.
Same for hands. A hand bone layer is bound to a SINGLE hand bone in the main skeleton. Clicking on the hand bone layer will show the individual hand and finger bones to specifically pose the hands.
Generally I try to do "broad stroke" type motion with the main body skeleton... rotating the head, rotating the hands. These are large general motions. Then I go back and tweak the "details" by animating the bones in the sub layers.
-vern
Bones will only effect vector layers that are a child of that bone layer.
If you need bones to effect say, a face or hands in a sub layer of a bone layer, you bind ANOTHER bone type layer (bone or switch) to a bone in the parent skeleton.
For example in all of my characters I have the face or head as a separate bone layer with its own controls. That head bone layer is a child of the main body skeleton. I bind the head bone layer to a single head bone in the main skeleton.
Now the head will rotate and move with the head bone of the body skeleton but if I click on the head bone layer I have a different set of bones to control the vector layers inside the head bone layer.
Same for hands. A hand bone layer is bound to a SINGLE hand bone in the main skeleton. Clicking on the hand bone layer will show the individual hand and finger bones to specifically pose the hands.
Generally I try to do "broad stroke" type motion with the main body skeleton... rotating the head, rotating the hands. These are large general motions. Then I go back and tweak the "details" by animating the bones in the sub layers.
-vern