i created a character, with arms, legs, body, head, hands, etc... then i added a skeleton and bones, they work fine.
Then I realised i may need more hand shapes so i created 4 different hand shapes, then made a switch layer and dropped them in...then suddenly when i click the 'offset bone' tool, all of the characters body parts assemble together as i positioned them previously but now the hands inside the switch layer i created are positioned way away from the arm..where they were from originally.
How do i get the hands to be part of the body/bone rigg again, after making my different shapes in a switch layer?
is it something to do with the bone>release or flexi bind option? I havent used the bind tool before either, not sure how that works, would it help?
thanks again for your comments in advance, this learning curve is steep when the pressures on!

thanks guys!