It's strange as it was doing it last night and I've not been able to replicate it today.. I'll get back to you if I work out what it is. I was making quite a simple little animation with bones, and lip-syncing - occasionally exporting it as swf to test it.. Perhaps one of the apps I had loaded in the backgroung was interfering with moho somehow, though I don't know how that would work.
Hmm, another problem I've found.. About 50% of the time when exporting as an SWF it crashes and quits, but then if you reload it then it'll export it fine.
I love the easier bone system, i hadnt had a chance to try ver 5+ properly until the last couple of days, and this is really great!
Edit: It's doing it again.. It just starts doing it after I've been drawing in the preview window for a while.. I use a tablet, but haven't been working with pressure, just deforming primitives. It's hovering around the 90+% mark now.. And lagging a little as a result.
It's not the object's complexity that's making it happen, if I quit and just load it, the CPU level is 0-2%.. but it's creeping up irregularly. I'm not even doing anything in it.. it's 12% now. I'll leave the mac running overnight and see if it goes up to 100% just lying there.
Sorry I haven't been able to work out exactly what starts it off yet.