Search found 16 matches
- Mon Nov 19, 2007 11:43 am
- Forum: Papagayo
- Topic: re-open file and ALL DATA IS LOST!
- Replies: 2
- Views: 5418
thanks vern.... but no luck! i tried changing the location of the wav file and it still couln't find it - still had the ''could not find image handler'' error.. so i made a new file based on the local area of my machine where i have no moved everything.... imported a local wav and saved it.... then ...
- Fri Nov 16, 2007 5:45 pm
- Forum: Papagayo
- Topic: re-open file and ALL DATA IS LOST!
- Replies: 2
- Views: 5418
re-open file and ALL DATA IS LOST!
After completing the lip syncing for a few projects...and during creating a new one, i saved, closed down and then re-openede only to find no data there what so ever, just an error message saying " couldnt not find image handler'' or something like that....all my typing of words, layout and wav...
- Wed Nov 14, 2007 6:07 pm
- Forum: How Do I...?
- Topic: Removing a thin white line from hidden edges
- Replies: 0
- Views: 978
Removing a thin white line from hidden edges
hi there... i have just made a character in anime arms legs etc..changed a few colours and now i find that my arms (which are green with a black outline) have a thin white outline where i have hidden some edges.. how can i get rid of this?? i can see it when i render... many thanks again anime heros!!
- Wed Nov 14, 2007 6:06 pm
- Forum: How Do I...?
- Topic: Thin white outline problem??
- Replies: 4
- Views: 2092
Thin white outline problem??
[img]hi there... i have just made a character in anime arms legs etc..changed a few colours and now i find that my arms (which are green with a black outline) have a thin white outline where i have hidden some edges.. how can i get rid of this?? its hard to see until i render and then its obvious.. ...
- Mon Oct 22, 2007 6:00 pm
- Forum: How Do I...?
- Topic: Change keyframes at a later date (after animation is done)
- Replies: 2
- Views: 1227
- Mon Oct 22, 2007 4:20 pm
- Forum: How Do I...?
- Topic: Change keyframes at a later date (after animation is done)
- Replies: 2
- Views: 1227
Change keyframes at a later date (after animation is done)
Hi there... I need to go back to the begining of my animation and change some things (need to make a character stand up instead of staying sat down) (client changes!!! arg!!!) But it looks like i'm going to have to delete all the animation (keyframes) that takes place after this movement because the...
- Fri Oct 19, 2007 1:09 pm
- Forum: How Do I...?
- Topic: Creating Switch Layer After Rigging does not affect graphics
- Replies: 7
- Views: 3243
thanks slow tiger!! I finally understand!!...I bind my switch layer (hand shapes) to the hand bone (bind layer tool) and it moves with it...and i can display anyone of the child vectors inside too...........thanks for all your help guys!!! eyes are done, eye brows too...now for the next character 1/...
- Fri Oct 19, 2007 10:10 am
- Forum: How Do I...?
- Topic: Creating Switch Layer After Rigging does not affect graphics
- Replies: 7
- Views: 3243
thank you for your reply Genete! So I was under the impression that when you create a character you can make all the body parts ( as layers ) and then different mouth shapes (put inside a switch folder) and different hand/eyebrow/eye shapes (put inside a switch folder etc) AND THEN create a bone lay...
- Thu Oct 18, 2007 5:57 pm
- Forum: How Do I...?
- Topic: Creating Switch Layer After Rigging does not affect graphics
- Replies: 7
- Views: 3243
think i may have messed something up... when i look at the mouths switch layer..when its selected, all options under the bones menu at the top are greyed out, but when i select my new hand shapes switch layer, the options for flexi bind and relase are available... which means its different to my mou...
- Thu Oct 18, 2007 5:48 pm
- Forum: How Do I...?
- Topic: Creating Switch Layer After Rigging does not affect graphics
- Replies: 7
- Views: 3243
- Thu Oct 18, 2007 5:39 pm
- Forum: How Do I...?
- Topic: Creating Switch Layer After Rigging does not affect graphics
- Replies: 7
- Views: 3243
- Thu Oct 18, 2007 5:15 pm
- Forum: How Do I...?
- Topic: Creating Switch Layer After Rigging does not affect graphics
- Replies: 7
- Views: 3243
Creating Switch Layer After Rigging does not affect graphics
Hi there... i created a character, with arms, legs, body, head, hands, etc... then i added a skeleton and bones, they work fine. Then I realised i may need more hand shapes so i created 4 different hand shapes, then made a switch layer and dropped them in...then suddenly when i click the 'offset bon...
- Fri Oct 12, 2007 12:32 pm
- Forum: How Do I...?
- Topic: Mouths(switch)wont move w/skeleton? SHORT DEADLINE PLS HLP
- Replies: 4
- Views: 1873
thanks for your responses guys, appreciated! I was just looking at all the menus options etc and whilst I had the mouth sitch layer selected inside the skeleton, I went to Bone>Flexi-bind Layer and hey presto...it worked. So now if i want to put the mouths inside a 'group' (folder) I would have to u...
- Thu Oct 11, 2007 2:36 pm
- Forum: How Do I...?
- Topic: Mouths(switch)wont move w/skeleton? SHORT DEADLINE PLS HLP
- Replies: 4
- Views: 1873
Mouths(switch)wont move w/skeleton? SHORT DEADLINE PLS HLP
Hi there... I have an extremely short deadline to meet and things arent going as planned!! please help I have a character with arms face legs etc all different layers.. also mouths in a switch folder for lypsyncing set up too... when i make a skeleton, everything works and is binded together as a wo...
- Mon Aug 13, 2007 8:33 pm
- Forum: How Do I...?
- Topic: How to turn a character from front to side pose in one shot?
- Replies: 3
- Views: 3255
thanks for the replies!! Genete, the idea of a switch is what I'm after, is there anymore details on the net about how to use the switch?? Think thats the way to go. thanks heyvern, thanks alot for the help but I'm not looking for a shape morph between stages of turning, just looking for the concept...