Search found 7 matches

by rmunoz
Tue Nov 03, 2009 2:21 pm
Forum: How Do I...?
Topic: Offsets in Export Animation
Replies: 7
Views: 1074

OK last comment. The workaround is changing the parts origin before you import to Anime. I brought the original image (part) into photoshop and moved the part such that the desired rotation point was at the center of the workspace. Resaved the part file. When I import the part, the layer's origin is...
by rmunoz
Tue Nov 03, 2009 2:05 pm
Forum: How Do I...?
Topic: Offsets in Export Animation
Replies: 7
Views: 1074

Trying a few things to recreate the problem. Appears that changing a layer's origin does not export to swf. The image rotates around it's original origin (if that makes any sense). Looking for a work around but may just go with quicktime. many thanks.
by rmunoz
Tue Nov 03, 2009 1:21 pm
Forum: How Do I...?
Topic: Offsets in Export Animation
Replies: 7
Views: 1074

This only happens when I export to swf. It does not happen when I export to avi or quick time. The offset is slight (maybe a distance relative to 5% of the screen) but significant enough to be a problem. Looking to use the animation in a web based tutorial. Thought swf was standard. Do you know if a...
by rmunoz
Tue Nov 03, 2009 2:32 am
Forum: How Do I...?
Topic: Offsets in Export Animation
Replies: 0
Views: 513

Offsets in Export Animation

Everything looks fine in when I run the animation in Anime. But when I export thte video, two of the images are positioned differently on the animation. On each part (image) I set the origin so I could rotate the part around a fixed point. Does this cause an offset in the final exported animation?? ...
by rmunoz
Tue Nov 03, 2009 2:32 am
Forum: How Do I...?
Topic: Offsets in Export Animation
Replies: 7
Views: 1074

Offsets in Export Animation

Everything looks fine in when I run the animation in Anime. But when I export thte video, two of the images are positioned differently on the animation. On each part (image) I set the origin so I could rotate the part around a fixed point. Does this cause an offset in the final exported animation?? ...
by rmunoz
Mon Nov 02, 2009 7:31 pm
Forum: How Do I...?
Topic: Animating Images Separate then Together
Replies: 2
Views: 816

Thanks. Actually I think that was half of the problem. I played with the various keyframe types and then stumbled upon the unconsolidated timeline to see where animation starts and stops. Have it working now. Thanks again.
by rmunoz
Mon Nov 02, 2009 5:47 pm
Forum: How Do I...?
Topic: Animating Images Separate then Together
Replies: 2
Views: 816

Animating Images Separate then Together

I am trying to animate a machine that has a main body with two moving parts. The main body and two associated parts are png images. Let's say its a car as a simlilar example. I want the hood to close in the first 10 sec, then I want the trunk to close in the next 10 sec, then I want the entire car t...