Everything looks fine in when I run the animation in Anime. But when I export thte video, two of the images are positioned differently on the animation. On each part (image) I set the origin so I could rotate the part around a fixed point. Does this cause an offset in the final exported animation??
Bob
Offsets in Export Animation
Moderators: Víctor Paredes, Belgarath, slowtiger
This only happens when I export to swf. It does not happen when I export to avi or quick time. The offset is slight (maybe a distance relative to 5% of the screen) but significant enough to be a problem.
Looking to use the animation in a web based tutorial. Thought swf was standard. Do you know if avi or quicktime is just as compatible with most browsers?
I captured two screen shots showing the difference. How do I post an image from my hard drive?
Looking to use the animation in a web based tutorial. Thought swf was standard. Do you know if avi or quicktime is just as compatible with most browsers?
I captured two screen shots showing the difference. How do I post an image from my hard drive?
You can post the image on www.imageshack.us then paste the image address it gives you over here.
Yep...Anime Studio and SWF don't really work too well together from what I can tell unfortunately. You can export it to Quicktime and post it on a webpage. Far as I know most browsers will stream the video. Just be sure to use a good codec like H.264 or MP4 or something to keep the file size down.
Yep...Anime Studio and SWF don't really work too well together from what I can tell unfortunately. You can export it to Quicktime and post it on a webpage. Far as I know most browsers will stream the video. Just be sure to use a good codec like H.264 or MP4 or something to keep the file size down.
OK last comment. The workaround is changing the parts origin before you import to Anime. I brought the original image (part) into photoshop and moved the part such that the desired rotation point was at the center of the workspace. Resaved the part file. When I import the part, the layer's origin is the rotation point. Looks like an Anime bug that can be fixed.