how do i render a quick preview of my animation without exporting a movie?
file>preview only renders a single frame.
i tried the shortcuts i found in this forum (F5 and Ctrl P), but they don´t work. i´m using anime studio pro on a mac.
thanks for any help,
katz
Search found 14 matches
- Thu Mar 25, 2010 4:11 pm
- Forum: How Do I...?
- Topic: animation preview
- Replies: 1
- Views: 818
- Mon Mar 15, 2010 7:47 pm
- Forum: How Do I...?
- Topic: masking image layers/bone layers
- Replies: 5
- Views: 1569
- Mon Mar 15, 2010 7:15 pm
- Forum: How Do I...?
- Topic: masking image layers/bone layers
- Replies: 5
- Views: 1569
- Mon Mar 15, 2010 7:08 pm
- Forum: How Do I...?
- Topic: masking image layers/bone layers
- Replies: 5
- Views: 1569
thanks so much for your fast answer!! it works well! and i´m happy to see that i wasn´t that far away from doing the right thing... the only problem is that i created my mask in the shape of the part where the creature should be invisible. so now its invisible where it should be visible and the othe...
- Mon Mar 15, 2010 6:15 pm
- Forum: How Do I...?
- Topic: masking image layers/bone layers
- Replies: 5
- Views: 1569
masking image layers/bone layers
hello, sorry for asking such probably basic questions, but i´m new to masking and its driving me completely mad that i just can´t find out how to do this... i would be very grateful for any help. i have a flying creature which is built like this: bone layer creature _>bone layer wing1 __>image layer...
- Thu Mar 04, 2010 5:14 pm
- Forum: How Do I...?
- Topic: problem with bones offset
- Replies: 5
- Views: 1132
- Tue Mar 02, 2010 11:02 pm
- Forum: How Do I...?
- Topic: problem with bones offset
- Replies: 5
- Views: 1132
hi muffy, thanks for your answer. the arm image layer is inside the arm bone layer, which is inside the body bone layer. the arm image is bound to the arm bones, thats not the problem. i can animate it well. i just don´t understand the weird behavior when i switch to the spread-apart-view. it just l...
- Tue Mar 02, 2010 8:46 pm
- Forum: How Do I...?
- Topic: problem with bones offset
- Replies: 5
- Views: 1132
problem with bones offset
another question to this amazing helpful forum... i put bones in the arm of a character (on frame 0, arm positioned away from the body), then i use the offset tool to drag the arm bones in the right position, arm image layer follows, everything fine. but when i go back to the spread-apart-view the b...
- Thu Feb 25, 2010 2:09 pm
- Forum: How Do I...?
- Topic: layer visibility
- Replies: 4
- Views: 4109
- Thu Feb 25, 2010 1:28 pm
- Forum: How Do I...?
- Topic: layer visibility
- Replies: 4
- Views: 4109
- Thu Feb 25, 2010 1:13 pm
- Forum: How Do I...?
- Topic: layer visibility
- Replies: 4
- Views: 4109
layer visibility
as i read in many posts there is supposed to be a layer visibility channel in the timeline... to make a layer invisible and visible again on different keyframes. its probably very simple, but i just can´t find this channel!!
where is it? i´m using anime studio pro 6. thanks for any help.
where is it? i´m using anime studio pro 6. thanks for any help.
- Fri Feb 05, 2010 6:16 pm
- Forum: How Do I...?
- Topic: binding image layer to multiple bones?
- Replies: 4
- Views: 960
- Thu Feb 04, 2010 8:57 pm
- Forum: How Do I...?
- Topic: binding image layer to multiple bones?
- Replies: 4
- Views: 960
- Thu Feb 04, 2010 6:30 pm
- Forum: How Do I...?
- Topic: binding image layer to multiple bones?
- Replies: 4
- Views: 960
binding image layer to multiple bones?
hello, i have a character who is moving and playing the trumpet at the same time. the trumpet is an image layer bound to the head bone. as the character is holding the trumpet in the hand it should also be bound to the trumpet. so when i animate the character, the arm should be able to move with the...