Search found 53 matches

by mionorz
Sat Jan 17, 2026 7:14 am
Forum: Bug Discussions
Topic: Memory usage continues to increase until it crashes.
Replies: 9
Views: 835

Re: Memory usage continues to increase until it crashes.

Thank you. I'll describe additional points I noticed. Memory usage when first opening a roughly 700KB MOHO file (imported PSD for rigging) was about 300MB. After working for about an hour, memory usage reached nearly 3GB. Closing the file then left MOHO (with no documents open) using about 1.5GB of ...
by mionorz
Sat Jan 17, 2026 6:07 am
Forum: Bug Discussions
Topic: Memory usage continues to increase until it crashes.
Replies: 9
Views: 835

Re: Memory usage continues to increase until it crashes.

No. We are not using the layer embedding script. :(
by mionorz
Fri Jan 16, 2026 8:39 pm
Forum: Bug Discussions
Topic: Memory usage continues to increase until it crashes.
Replies: 9
Views: 835

Re: Memory usage continues to increase until it crashes.

14.4に更新してからほぼ初めての作業ファイルを使用していて現象に気づきました。 ボーンは50本、スマートボーンによる変形も多用していますがメモリ使用量が一定量以下の場合は軽快に動作しています。 カスタムスクリプトは複数使用していますが、検証の為それらを使わずに1時間程作業していてもやはりメモリ使用量が増加していきます。 ドキュメントそのものよりもMOHO本体の動作であるタイムラインのスクラブやキーの操作、ウィンドウの枠を広げたりする動作で応答しなくなります。何かの処理が終わるまでずっと待たされている様です。 After updating to 14.4, I noticed this iss...
by mionorz
Fri Jan 16, 2026 10:23 am
Forum: Bug Discussions
Topic: Memory usage continues to increase until it crashes.
Replies: 9
Views: 835

Memory usage continues to increase until it crashes.

14.4を使用しています。私のシステムには32GBのRAMを搭載しています。 MOHOの作業をしていると最初300MB程度のメモリ使用量だったのがどんどん増えていきます。気が付くと数GBの メモリを消費します。4GBを超えた時にMOHOの動作が重くなり、5GBを超えると「応答なし」になって 断続的にフリーズし始めます。運がいいと20分程度で復帰してファイルを保存できる事もあります。 対処方法としてメモリ使用量を気を付けながら4GBを超える前にMOHOを再起動するしかありません。 他に何か解決方法はありませんか? --------DeepL------ I'm using version 14....
by mionorz
Sat Nov 15, 2025 7:03 am
Forum: Bug Discussions
Topic: In 14.4, the preview rendering range becomes distorted.
Replies: 1
Views: 3462

Re: In 14.4, the preview rendering range becomes distorted.

I apologize. The settings on my video player were messed up. When I played it in a different player, it displayed correctly. :oops:
by mionorz
Sat Nov 15, 2025 5:08 am
Forum: Bug Discussions
Topic: In 14.4, the preview rendering range becomes distorted.
Replies: 1
Views: 3462

In 14.4, the preview rendering range becomes distorted.

Hello. I'm conversing using DeepL Translation.
I've been testing Ver14.4 and noticed something strange.
When preview rendering a tall window, it doesn't display as shown on screen.
It behaves as if constrained to a fixed area. Has anyone else noticed similar symptoms?
by mionorz
Thu Jul 31, 2025 7:39 am
Forum: General Moho Discussion
Topic: Animation runs 3 times slower in v14. Anybody knows why?
Replies: 10
Views: 42162

Re: Animation runs 3 times slower in v14. Anybody knows why?

Hello! Have you received official support for this issue here and has it improved?
I would like you to share the information if you don't mind.I am looking for a solution for someone who is experiencing similar problems.
by mionorz
Wed Oct 30, 2024 5:34 pm
Forum: General Moho Discussion
Topic: Moho Pro 15 Wishes and Predictions
Replies: 30
Views: 42398

Re: Moho Pro 15 Wishes and Predictions

The causes of bugs that create negative keyframes should be thoroughly squashed. The main obstacles are the following A key is somehow generated at the minus 100,000 position, and completion occurs from there to the desired position, which delays normal timeline operations. In addition, when an acti...
by mionorz
Wed Aug 07, 2024 9:49 pm
Forum: General Moho Discussion
Topic: Stroke Loss with Mask Option in Version 14.2
Replies: 2
Views: 3240

Re: Stroke Loss with Mask Option in Version 14.2

Thank you for the info. It saddens me that the display becomes inconsistent with each version update. And this time, since the problem is related to the final rendering, we have to go back much further in the process to fix it. At the very least, backward compatibility for the final output should be...
by mionorz
Tue Aug 06, 2024 7:15 pm
Forum: General Moho Discussion
Topic: Stroke Loss with Mask Option in Version 14.2
Replies: 2
Views: 3240

Stroke Loss with Mask Option in Version 14.2

Good afternoon. Gentlemen. This should be posted in the bug discussion, but I believe this is an update related issue. I'm posting here because I'd like to get some information to see if I'm the only one in this situation. If I can verify and confirm, I will report it to support. https://ul.h3z.jp/Z...
by mionorz
Sat Jun 01, 2024 9:51 pm
Forum: General Moho Discussion
Topic: My wish for Moho in 2024 – Concentrate on Timeline/Workflow improvements
Replies: 24
Views: 85722

Re: My wish for Moho in 2024 – Concentrate on Timeline/Workflow improvements

Hello. Hi everyone. I, too, strongly desire improvements involving the timeline UI. When using the layer windows, style windows, etc. when docked, their respective territories and hierarchies clash and get in each other's way. To give an example, the toolbar and timeline are impenetrable to each oth...
by mionorz
Sat May 11, 2024 8:50 pm
Forum: Bug Discussions
Topic: Photoshop psd file layer names are garbled
Replies: 2
Views: 6451

Re: Photoshop psd file layer names are garbled

:shock: Yes, as a Chinese user, layer names may appear garbled when importing PSD files. I am used to it, and I will rename the layer names in MOHO. The garbled characters seem to be because Japanese and Chinese belong to double bytes, while Latin letters are single bytes. Thanks for the info! :) h...
by mionorz
Sun Apr 28, 2024 9:43 pm
Forum: Bug Discussions
Topic: Photoshop psd file layer names are garbled
Replies: 2
Views: 6451

Photoshop psd file layer names are garbled

Hello. I am using MOHO Pro 14.1. I am a Japanese user. When I import a psd file that uses Japanese for layer names, the layer names are garbled and many Japanese characters are "????" etc.... This is very inconvenient for me because I use a large number of layers. This occurs in each of th...
by mionorz
Wed Jan 24, 2024 4:28 am
Forum: Bug Discussions
Topic: Bone Dynamics receives a large momentary force and runs amok!
Replies: 2
Views: 14573

Re: Bone Dynamics receives a large momentary force and runs amok!

Dynamics only react to the difference in values between one keyframe and the next and the time between them. The larger the change and the shorter the time in between, the larger the reaction. When you untarget a bone, you just need to rotate it to point at the target on that same frame, and then y...
by mionorz
Sat Jan 06, 2024 9:40 am
Forum: Bug Discussions
Topic: Bone Dynamics receives a large momentary force and runs amok!
Replies: 2
Views: 14573

Bone Dynamics receives a large momentary force and runs amok!

Hi!!! I am enjoying the enhanced bone dynamics features of MOHO14. I plan to automate my animations as much as possible with dynamics. :D However, it is plagued by a bone dynamics problem that has existed for some time.:( There are two problems. Both of them cause the dynamics to behave in a rampant...