Search found 35 matches
- Thu Apr 23, 2026 7:15 am
- Forum: How Do I...?
- Topic: Updating Moho Object reference messes up feet angles
- Replies: 0
- Views: 89
Updating Moho Object reference messes up feet angles
Hello friends, me again... I've got a situation where I have a Moho character with IK and IK/FK switches. The feet bones I've set to Independent angle. I use this character a lot in different scenes and import it by reference. Yet, whenever I update the reference, the feet angle get invariably messe...
- Mon Apr 20, 2026 1:48 am
- Forum: How Do I...?
- Topic: Replace Imported Moho Object
- Replies: 2
- Views: 274
Re: Replace Imported Moho Object
Got it, thanks.
- Sat Apr 18, 2026 4:45 am
- Forum: How Do I...?
- Topic: Replace Imported Moho Object
- Replies: 2
- Views: 274
Replace Imported Moho Object
Is there a way to replace an imported moho object (character) with another (very similar rigged) character? I haven't found a way to do this. I've got an imported Moho character object in a scene with animation and want to swap it with another one. The Update Reference command only lets you update t...
- Wed Apr 15, 2026 7:37 am
- Forum: How Do I...?
- Topic: How To IK/FK switching Unnoticeable
- Replies: 4
- Views: 541
- Tue Apr 14, 2026 3:41 am
- Forum: How Do I...?
- Topic: How To IK/FK switching Unnoticeable
- Replies: 4
- Views: 541
How To IK/FK switching Unnoticeable
Hello friends, Any tips to make switching from IK/FK and vice-versa not move the limbs? I've got a smart bone doing the switching but every time I switch them there is a slight movement in the arms, no matter how much I try to adjust the IK. Just wondering if there might be some tried and true trick...
- Mon Mar 02, 2026 12:58 am
- Forum: How Do I...?
- Topic: Temporarily parent bone then remove parenting
- Replies: 12
- Views: 43183
Re: Temporarily parent bone then remove parenting
I'm only mentioning these to show there are many (endless?) ways to do the same thing, and some are better than others for a given situation...but, IMO, it's usually best to go with the simplest. Good luck! https://www.dropbox.com/scl/fi/l7lze3d7ktqv0llz9wslx/Mameneko_40px.png?rlkey=uosepvchf7jasrl...
- Mon Mar 02, 2026 12:54 am
- Forum: How Do I...?
- Topic: Temporarily parent bone then remove parenting
- Replies: 12
- Views: 43183
Re: Temporarily parent bone then remove parenting
- Put 1 layer into another - select the layer bind tool - click on the bone you want to bind the layer to. Oh crap. I feel like and idiot. Something else I didn’t think about! I could bind the bow’s main layer (even though ti contains bones of its own) to the arm bone (hopefully). Thanks a lot. I‘l...
- Sat Feb 28, 2026 7:28 am
- Forum: How Do I...?
- Topic: Temporarily parent bone then remove parenting
- Replies: 12
- Views: 43183
- Sat Feb 28, 2026 2:31 am
- Forum: How Do I...?
- Topic: Temporarily parent bone then remove parenting
- Replies: 12
- Views: 43183
Re: Temporarily parent bone then remove parenting
Of course you can layer bind a bone layer to a bone of another, higher layer; It won't let me. I have a main bone layer for the character and inside it the imported bow Moho object with its own bone layer. When I try to reparent the root bow's bone to the character's hand bone, Moho refuses to do i...
- Sat Feb 28, 2026 12:56 am
- Forum: How Do I...?
- Topic: Temporarily parent bone then remove parenting
- Replies: 12
- Views: 43183
Re: Temporarily parent bone then remove parenting
Ha, ha. That's brilliant, cheers!
It actualle never even occurred to me!
Am I right in saying that for parenting to work the arrow bones have to be part of the bow's chain? There is no way to parent one bone layer with another?
It actualle never even occurred to me!
Am I right in saying that for parenting to work the arrow bones have to be part of the bow's chain? There is no way to parent one bone layer with another?
- Fri Feb 27, 2026 9:56 am
- Forum: How Do I...?
- Topic: Temporarily parent bone then remove parenting
- Replies: 12
- Views: 43183
Temporarily parent bone then remove parenting
Hello, so my situatioon is this: I've got a bow with bones. I've got an arrow (separate Moho object) with bones. I've got a character (separate Moho object) with bones. What I'm trying to do is: 1. Have the arrow follow the motion of the bow while the character moves the bow and draws it. 2. Have th...
- Mon Feb 02, 2026 2:59 am
- Forum: Tips & Techniques
- Topic: Crayon texture tips
- Replies: 4
- Views: 6565
Re: Crayon texture tips
Thanks. use stroke-only with a "crayon" brush rather than filled shapes? Yes, I tried this but the result wasn't great. Maybe I need to keep tweaking it. consider using bitmaps as fills for a shape's Stroke as well as the Fill Any pointers on what the bitmap has to look like? I mean, more ...
- Fri Jan 30, 2026 1:56 am
- Forum: Tips & Techniques
- Topic: Crayon texture tips
- Replies: 4
- Views: 6565
Crayon texture tips
Hello again friends, Any tips for creating nice crayon-like textures in Moho to fill shapes? I don’t want to use an image because I’ve had very bad results with them before when the texture is complex (issues like nasty stretching, unwanted rotation, etc) when the vector shape is deformed by bones. ...
- Sat Jan 24, 2026 5:49 am
- Forum: How Do I...?
- Topic: Animate layer release from bones
- Replies: 3
- Views: 5861
Re: Animate layer release from bones
I see. Thanks for the suggestions. 
- Fri Jan 23, 2026 7:37 am
- Forum: How Do I...?
- Topic: Animate layer release from bones
- Replies: 3
- Views: 5861
Animate layer release from bones
I take it there is no way to switch off a layer binding from a bone mid-animation, right? Basically I've got an image whose layer is linked to a bone. In a certain point of the animation I want to release the image from that bone so I can move it independently of the bone. Haven't found anything eve...