Hi, how can I avoid to have "holes" when my vectors are overlapping ?
Maybe my question is not well written, so... Here's a little picture for you to understand.
Thanks A LOT.
Hi; sometimes, I have bones rotating without I do anything. I think it's usually when I play with lock bones. Look at this example : http://img389.imageshack.us/img389/5073/26697910dc4.jpg The first image is when the bone at the end of the foot is not locked. Everything is ok. But if I lock it; the ...
Thanks everybody ! Some more questions : http://img53.imageshack.us/img53/3253/rotprobru4.jpg When the shapes overlaps; is there a way to "fill" the overlapping area rather than to substract it ? http://img88.imageshack.us/img88/8574/rotprobxf9.jpg I would like to draw stripes on the man's...
Your comments are really interesting me !!! I would be glad to get more tips about how you do your rigs. Genete's, I would be glad to see your file. You can send it to me at 7akg6pl95hr1551@jetable.net. Anime Studio DEFINITELY needs a wiki ! Is there topics where I could find more useful information...
You were right; I had flexible binding. I still didn't understand what's the difference between flexible and region binding... I thought region binding was for images and flexible binding for vectors... Is it wrong ? Anyway, the shoe is ok in region binding but the other elements looks like crap onc...
Hi, I'm trying to make a "full vector" animation with Anime Studio. It's the first time I play with binding points, etc etc; it seems very impressive but I got some strange things : look at this : http://img155.imageshack.us/img155/2586/rotprobwx6.jpg As you can see; the deformations of th...
Hello, I'm just doing some work on Anime Studio and I was wondering something; maybe this exists in a hidden way but I don't know how to do. If that does not exist, it should be a really great feature to make more complex animations easily : For example; I have a switch layer containing all the fram...
Hi; often I animate something (an arm, for example), then I change it again and again and then I have a nice shoulder move but all my previous keys for the arm and the hand still remains. So I have to delete all the children keys of the shoulder and then re-animate it. I'm wondering if there is a wa...
Hi; I'm currently working on a little animation and I try to know Anime Studio Better. Here I have a man and his mower. The mower is a "sub-bone" of the man. I bond the mower group on the right arm bone of the arm; and now I need to animate the mower. I'm not happy with the current "b...
PS :
Selgin here (with his tank, see at the end of the post) is doing it. 6 wheels controlled by one bone "uno".
But I don't understand how he linked all that... viewtopic.php?t=6303&highlight=parent+layers
Hi; I don't know how to explain this well; but here's my question. I made a car in Anime Studio. Now I would like to animate the wheels. The speed of the car is changing during the animation; so this is not just a linear animation. I would like to know if it's possible to "pilot" my 4 whee...
OK; the link to the script http://www.lowrestv.com/moho_stuff/scripts/macton-crashcore_scripts/cc_moho_scripts.zip is broken. Anyway, the good thing to know if that your graphic elements are "under" the .anme file (on the same "level" or in subdirectories), the paths are relative...
jahnocli wrote:Google for some screen capture apps. I's sure some of these can capture screen animation in real time. That would surely be the most painless way (I can think of some painful ones...)
I've tryed camstudio (open source) but it's not realtime