Can't get character bone setup right

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kingace
Posts: 36
Joined: Tue Jul 19, 2005 10:24 pm

Can't get character bone setup right

Post by kingace »

I know this is my 3rd post in like 24 hours, but...

I try to make a character, and I usually try to make it simple - using squares and circles instead of the pen. So I make the character (each body part in different layers) but when I try to maniplulate bones, the whole thing moves as one, or generally doesn't have the same effect as the built-in characters.

Are there any common problems in character creation\bone setup??

Soryy to bother you all again

TIA
KingAce
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Lost Marble
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Post by Lost Marble »

Squares and circles have so few points that they often don't move with bones that well. Try this: Select all the points in one of these squaresor circles and choose the Scripts->Draw->Split Curve command to add more points. See if that mkes it bend more smoothly with the bone.

The other possibility is that your bones are much bigger than the shapes. Shape mostly bend in the areas where two bones meet up. If you have a setup like this (imagine the horizontal line is a bone, and the rectangle is a, well, rectangle):

Code: Select all

       ------
       |    |
-------------------------
       |    |
       ------
Then the rectangle probably will move as a single shape and not bend at all. The rectangle would be much more likely to bend in this setup (now the horizontal line is two bones, joined at the plus sign):

Code: Select all

       -----------
       |         |
------------+------------
       |         |
       -----------
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