T Rex walk cycle & run cycle updates

Want to share your Moho work? Post it here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
willf
Posts: 148
Joined: Sun Oct 27, 2013 6:42 pm

T Rex walk cycle & run cycle updates

Post by willf »

Here's a new walk cycle and run cycle for my T Rex character using some suggestions I received here at the lost marble forum in this thread:

viewtopic.php?f=8&t=25225

I re-rigged the character to allow his knees to lift higher, and I slowed down the cycles (by putting in more frames) this seems to have added a bit of weight.

Also, the toe now trails behind the foot, yet clamps down a bit more convincingly.

New walk cycle here:

https://vimeo.com/83978110

And run cycle here:

https://vimeo.com/84060212

More to come.
Danimal
Posts: 1584
Joined: Thu Nov 15, 2007 3:06 pm
Location: The Danimal Kingdom
Contact:

Re: T Rex walk cycle & run cycle updates

Post by Danimal »

The walk looks a little more convincing than the run. Something in the knees on the run, they don't seem to bend enough maybe.

Also, I certainly wouldn't know this since I've certainly never seen one walk, but something about him setting down the heel first seems wrong to me too, like he should slam down the whole flat of the foot at once. Again, that's just me, it's not like I have a shred of data to back that up.

It definitely looks good, keep it up!
~Danimal
User avatar
3deeguy
Posts: 755
Joined: Sun Apr 03, 2011 5:54 pm
Location: Poughkeepsie NY
Contact:

Re: T Rex walk cycle & run cycle updates

Post by 3deeguy »

The running clip looks more like jogging. When running both feet will be in the air at some point.
Cheers, Larry
Post Reply