Animatable Controled Bones

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Rai López
Posts: 2289
Joined: Sun Aug 08, 2004 1:41 pm
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Animatable Controled Bones

Post by Rai López »

I always have need can animate my Controled Bones in some situations, not you? I don't know, but like I think that this could be technically impossible (...HOPE NOT!) or a programing mess... Could be a way to can animate manually Controled Bones when you want? I mean, make this USEFUL features animatables like now Dinamics are :) , in example with a check box to conmute in to Controlled or Not Controled, to can mix the advantages of automatisms and "manualism" in convenience? I think it'd be USEFULIIISIMO!!! :D
Last edited by Rai López on Tue Oct 18, 2005 11:43 pm, edited 1 time in total.
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rylleman
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Post by rylleman »

Yes box alright, count me in as wanting this as well.
I abandoned the use of controlled bones since I couldn't go in and fine adjust their movement.
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Rai López
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Joined: Sun Aug 08, 2004 1:41 pm
Location: Spain
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Post by Rai López »

Yes, it's a little frustrating :x but the worse thing is I could not avoid to use it cause is a very (VERY) important feature to me and my work method... it make me saves a lot of time at last and is a pity that exist this limitation if it really could be avoided... I HOPE something can change about this issue cause, uf... (am I repeating me??) it'd open A WHOLE NEW WORLD OF POSSIBILITIES! Jaja, definitely yes... :roll:
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Rai López
Posts: 2289
Joined: Sun Aug 08, 2004 1:41 pm
Location: Spain
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Post by Rai López »

Meantime I wait to the next update (...), I have some time to think how somethings could be resolved in the most easy and Moho way... Well, as this is one of the things that I consider more "probable" (for his simplicity and utility) and important talking about bones, I've started for it :) ...Well, I always have thought that one of the possible reasons for LM didn't made this feature animatable in the past, was for avoid too much Animation Channels in the Timeline (only a thought), cause at fist I believed that this would be necessary... Well, now I think this issue can be resolved in the most easy and simple way, without complicate the Timeline and resolving definitely one of the most usefull bone features that actualy seems some... unfinished? Well, I have facked some pictures to show you and explainme better...

- The first (nothing impressive but very desired, I think :roll: ):

Image


- And the most important thing (I think) the way of it could be resolved the Timeline issue:

Image

*Well, this is the key: As when you have a controled bone, you can add keyframes to it but this is absolutely useless, how about show a controled bone along the time clearing the line between the controled keys to indicate that certain bone is "Controled" and you can't animate or add keyframes to it? Is something in the same way that Lock Bone, Dynamics or Visivility Animation Channels, but well, all that are "Step" Animation Channels and that is the difference, I treat to take advantadge to the same Animation Channel for resolve both situations... I think that could be an effective way to take adantadge too over the Moho Timeline construction that sometimes seems a little waste... Well, now I must go to lunch, but you are free to add your coments and possible new :idea: ideas :idea: to discuss this feature that would bring us (most) near to the LIBERTY :) ...CIAO!

EDIT: ...ARGH! New problems with the images site! SORRY! I'll fix it!!! (after lunch) :roll:
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