Meantime I wait to the next update (...), I have some time to think how somethings could be resolved in the most easy and Moho way... Well, as this is one of the things that I consider more "probable" (for his simplicity and utility) and important talking about bones, I've started for it

...Well, I always have thought that one of the possible reasons for LM didn't made this feature animatable in the past, was for avoid too much Animation Channels in the Timeline (only a thought), cause at fist I believed that this would be necessary... Well, now I think this issue can be resolved in the most easy and simple way, without complicate the Timeline and resolving definitely one of the most usefull bone features that actualy seems some... unfinished? Well, I have facked some pictures to show you and explainme better...
- The first (nothing impressive but very desired, I think

):
- And the most important thing (I think) the way of it could be resolved the Timeline issue:
*Well, this is the key: As when you have a controled bone, you can add keyframes to it but this is absolutely useless, how about show a controled bone along the time clearing the line between the controled keys to indicate that certain bone is "Controled" and you can't animate or add keyframes to it? Is something in the same way that Lock Bone, Dynamics or Visivility Animation Channels, but well, all that are "Step" Animation Channels and that is the difference, I treat to take advantadge to the same Animation Channel for resolve both situations... I think that could be an effective way to take adantadge too over the Moho Timeline construction that sometimes seems a little waste... Well, now I must go to lunch, but you are free to add your coments and possible new

ideas

to discuss this feature that would bring us (most) near to the LIBERTY

...CIAO!
EDIT: ...ARGH! New problems with the images site! SORRY! I'll fix it!!! (after lunch)
