gradient and bone translate issue

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manzanimator
Posts: 19
Joined: Thu Jul 23, 2015 11:45 pm

gradient and bone translate issue

Post by manzanimator »

Well i am trying to anime characters. The torso of my characters is filled with a gradient effect. And The torso has 1 layer but 2 bones. I have binded the torso only with points so he has some flexibility effect. The probleme is with this type of binding, the color gradient of the skinn doesn't move when i rotate, or translate the bone.
Any type on how to solve this? If i bind whole torso with a bone using the Bind Layer tool, it works the gradient move with the bone tranlation or rotation. But i can't give that flexible effect on the torso. Shoul di use smartbones here? what do you recommend me?
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synthsin75
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Re: gradient and bone translate issue

Post by synthsin75 »

Like images, gradients can only be warped by bone strength.
manzanimator
Posts: 19
Joined: Thu Jul 23, 2015 11:45 pm

Re: gradient and bone translate issue

Post by manzanimator »

synthsin75 wrote:Like images, gradients can only be warped by bone strength.

Thank you synthsin75 !!! I could fix my issue. Normaly i use only bind layer tool. But i started to use bind points, and i had troubles with the gradient when i move the bones.
Now seems that if i have at least one bone with gradient, all my gradient are moving correctly when i translate bones.

reallly thank you :)
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