Texture masking on characters...

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DrawMonkey
Posts: 28
Joined: Mon Dec 21, 2015 4:23 pm

Texture masking on characters...

Post by DrawMonkey »

Hello all,

Does anybody have a strong knowledge ( or know of a good tutorial ) on masking textures on multiple parts of a character rig? I'm pretty much at the end of my rope here. I can't figure out for the life of me how to get all the pieces to bend the right way.

And I've only now noticed now that when I render a frame there is a white cut between pieces where the stroke has been taken out. If I set the mask to include stroke then the actual black outlines take on a tint of the inner colours.

That and for some reason 2 of my shapes, on the render, has a much thicker outline than the rest of the pieces.

Any help is very welcome.

Thanks in advance.
May the Schwartz be with you... always.
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funksmaname
Posts: 3174
Joined: Tue May 29, 2007 11:31 am
Location: New Zealand

Re: Texture masking on characters...

Post by funksmaname »

Have you tried using the 'Image Texture' effect on the fill? (directly below stroke width)
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synthsin75
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Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
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Re: Texture masking on characters...

Post by synthsin75 »

I'd have to see a file or screenshots.
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