Bake smart bones transformation for FBX?

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psychoanima
Posts: 14
Joined: Tue May 24, 2011 12:10 am

Bake smart bones transformation for FBX?

Post by psychoanima »

I know that smart bone deformation is not visible in exported fbx. Is there any script/trick to bake this point transformation into fbx files?
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funksmaname
Posts: 3174
Joined: Tue May 29, 2007 11:31 am
Location: New Zealand

Re: Bake smart bones transformation for FBX?

Post by funksmaname »

Rudigers old Morph Dials script had a menu item to 'bake' the current state to points... it could probably be adapted to bake any layer into hard point positions but I wouldn't have a clue how! I'm sure someone cleverer than me will have some ideas?

In the package available at viewtopic.php?t=14122 there is a menu script called 'rt_bake_morph_dials.lua' - I expect the solution is in there!
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