Bake smart bones transformation for FBX?
Moderators: Víctor Paredes, Belgarath, slowtiger
-
- Posts: 14
- Joined: Tue May 24, 2011 12:10 am
Bake smart bones transformation for FBX?
I know that smart bone deformation is not visible in exported fbx. Is there any script/trick to bake this point transformation into fbx files?
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Re: Bake smart bones transformation for FBX?
Rudigers old Morph Dials script had a menu item to 'bake' the current state to points... it could probably be adapted to bake any layer into hard point positions but I wouldn't have a clue how! I'm sure someone cleverer than me will have some ideas?
In the package available at viewtopic.php?t=14122 there is a menu script called 'rt_bake_morph_dials.lua' - I expect the solution is in there!
In the package available at viewtopic.php?t=14122 there is a menu script called 'rt_bake_morph_dials.lua' - I expect the solution is in there!
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand