Problems with layer animation

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MAPEANIMA1
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Joined: Sun Jul 14, 2024 7:26 pm

Problems with layer animation

Post by MAPEANIMA1 »

I have a character rigging, all the layers are inside the bone layer where I have the skeleton with the rigging. My problem is that I don't know what happened, but now it won't let me drag the layers to change their order in the animation. I drag them but they don't move. I don't know if it's a program error or if I touched something and I don't know what it is.
I've done a test by creating new vector layers in the same document and I've put them in a new group with layer animation active and in this case it does let me move. Does anyone know what could be happening?
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slowtiger
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Re: Problems with layer animation

Post by slowtiger »

Have you activated Animated Layer Order in the Bone layer?
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Greenlaw
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Re: Problems with layer animation

Post by Greenlaw »

Another question to ask: is is possible you have the layer order keyframed inside a Smart Bone Action? This might be overriding your ability to animate the layer order manually while the Smart Bone is active.

If so, I suggest using duplicate layers and visibility to animate the layer order in the Smart Bone Action instead. This approach doesn't create a conflict, and it allows me to manually keyframe animated layer order on the Mainline when I need it.
MAPEANIMA1
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Joined: Sun Jul 14, 2024 7:26 pm

Re: Problems with layer animation

Post by MAPEANIMA1 »

slowtiger wrote: Sun Jul 14, 2024 10:12 pm Have you activated Animated Layer Order in the Bone layer?
Yes, I activated it, in the end I got so crazy that I decided to do a trick and move on.
Thanks for your reply
MAPEANIMA1
Posts: 6
Joined: Sun Jul 14, 2024 7:26 pm

Re: Problems with layer animation

Post by MAPEANIMA1 »

Greenlaw wrote: Sun Jul 14, 2024 10:47 pm Another question to ask: is is possible you have the layer order keyframed inside a Smart Bone Action? This might be overriding your ability to animate the layer order manually while the Smart Bone is active.

If so, I suggest using duplicate layers and visibility to animate the layer order in the Smart Bone Action instead. This approach doesn't create a conflict, and it allows me to manually keyframe animated layer order on the Mainline when I need it.
The truth is that I ended up so tired that I finally decided to do a trick and move on. I have to investigate what happened
Thanks for your reply
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