Hello everyone,
Does anyone know how this character was rigged (PLEASE CHECK ATTACHED LINK).
I was privy to this rig a couple of years back and I'm still curious how they achieved the arms rigging. As you can see in the screenshots, at frame 0 the arms are displaced from the body. They are just rectangular-like shapes. But on frame 1, they form this muscular arm. I haven't come across this kind of rigging before, not even on Moho Animation YouTube Channel. Does anyone know how this was achieved? Please share. Thanks.
FRAME 0
https://drive.google.com/file/d/1BT-T-s ... sp=sharing
FRAME 1
https://drive.google.com/file/d/1byzQY6 ... sp=sharing
HOW WAS THIS RIGGED?
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: HOW WAS THIS RIGGED?
Previously, this was done by following the path, but now it is not relevant.
Then we tried to implement a deformer by increasing the layer that follows the curve by a factor of 4 so that an analog of the current curver layer function would work as a deformer
Then we tried to implement a deformer by increasing the layer that follows the curve by a factor of 4 so that an analog of the current curver layer function would work as a deformer
Re: HOW WAS THIS RIGGED?
LOL. You only confused me more
Re: HOW WAS THIS RIGGED?
This is not relevant right now, use the curver layer.
But if you're wondering exactly how it was done
There's a timecode stream here
https://www.youtube.com/live/yGbP5GxRla ... jsf&t=8851
But if you're wondering exactly how it was done
There's a timecode stream here
https://www.youtube.com/live/yGbP5GxRla ... jsf&t=8851