I love the feature, but was wondering if there's a way to smooth the sharp corners on image bending? It's almost perfect, but bending an arm, I get a sharp point at the elbow.
If not it's still a great feature as long as you don't bend too far.
Smooth Joints for bone pair - images sharp corners?
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Smooth Joints for bone pair - images sharp corners?
Can you post an example?
In my experience, Smooth Joint always makes a rounded bend. Basically, it uses a circular region for the bend.
I have a couple of examples in this video:
https://youtu.be/UMpJ6aTCvos?si=WG_BhknJbb2CnJxz&t=410
In the main tutorial, Smooth Joint deforms a bitmap layer, and in the Puss example, it deforms a vector layer with a bitmap fill.
In the workspace, the roundness may be segmented, but it renders smoothly.
Hope this helps.
In my experience, Smooth Joint always makes a rounded bend. Basically, it uses a circular region for the bend.
I have a couple of examples in this video:
https://youtu.be/UMpJ6aTCvos?si=WG_BhknJbb2CnJxz&t=410
In the main tutorial, Smooth Joint deforms a bitmap layer, and in the Puss example, it deforms a vector layer with a bitmap fill.
In the workspace, the roundness may be segmented, but it renders smoothly.
Hope this helps.
Last edited by Greenlaw on Sun Jun 28, 2026 8:55 am, edited 2 times in total.
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D.R. Greenlaw
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Little Green Dog Channel | My DreamWorks Animation Reels & Others
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | My DreamWorks Animation Reels & Others
Re: Smooth Joints for bone pair - images sharp corners?
HAHAHAHAHA! Oh my gosh. Sorry. I never rendered it. It's perfectly nicely wonderfuly smooth when rendered. It was the screen display that had a horrible triangular point at the elbow.
I am plagued by user error lately
I am plagued by user error lately
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Re: Smooth Joints for bone pair - images sharp corners?
There's lots on potential gotchas to forget... especially as we age.
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Re: Smooth Joints for bone pair - images sharp corners?
Yeah, I believe an optimization thing: low-poly for better workspace performance, high-poly for better render quality.
Animations, Tutorials, and Cats (Oh, My!) Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | My DreamWorks Animation Reels & Others
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | My DreamWorks Animation Reels & Others