New character available for Anime Studio

General Moho topics.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
bluehickey
Posts: 21
Joined: Tue Oct 31, 2006 8:29 pm

New character available for Anime Studio

Post by bluehickey »

I've been working on converting our first character pack into Anime studio format, and I finally finished, with help from some of the users here in the forums!

It's available for purchase if you want to check it out:
http://cartoonsolutions.com/store/produ ... 290&page=1

Image

Hopefully as I get used to the conversion process I can get a lot more characters done.
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

Post by bupaje »

That's great! You have some fantastic content and I've been considering using some as 'filler.' I'm mainly looking at animals now but I can see how a scene can be filled out quickly with your items. Look forward to someone writing a short review on this as soon as the try it.

Best of luck.
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
bluehickey
Posts: 21
Joined: Tue Oct 31, 2006 8:29 pm

Post by bluehickey »

Hey bupaje! Speaking of animals, I have taken a vow that in 2007 I will start creating animal character packs! I already created a donkey character pack for Toon Boom which they used in a tutorial and it turned out really good, so it will be just a matter of finding time to do it.

I too would like to hear what others think of the new character. What I like about Anime Studio, is that even if people want to play around with the bone strength or adjust the angle constraints, they can do it easily on their own and they aren't locked into whatever I have provided. It's a great program!
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

Post by bupaje »

Sounds great.

You may want to post some polls when you start with the animals to get the most 'versatile' up first. For example animals that are traditionally part of Christmas scenes like donkeys, cows, camels and sheep can be arranged in several multi packs later ie You could have a Christmas Pack, a Farm Pack, and a Desert Pack resung some of these or even steal a page from Daz and have a pack to "turn Allison into little Bo-Peep including her sheep."
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
myles
Posts: 821
Joined: Sat Aug 21, 2004 3:32 am
Location: Australia, Victoria, Morwell
Contact:

Post by myles »

Way to go bluehickey! :)

Good to see these becoming available in Anime Studio format.

You might want to contact Content Paradise about also making your content available through there, along with other Anime Studio material.

Regards, Myles.
"Quote me as saying I was mis-quoted."
-- Groucho Marx
bluehickey
Posts: 21
Joined: Tue Oct 31, 2006 8:29 pm

Post by bluehickey »

myles wrote:You might want to contact Content Paradise about also making your content available through there, along with other Anime Studio material.

Regards, Myles.
Thanks Myles, in fact we have already been in contact with them and they have been checking in with us regularly hoping to get our content on their site, but until today we have not any content to supply them with. Now we can get the ball rolling!
:wink:
bluehickey
Posts: 21
Joined: Tue Oct 31, 2006 8:29 pm

Post by bluehickey »

Got Alison set up on Content Paradise as well now:

http://www.contentparadise.com/us/user/ ... duct_24972
rpc9943
Posts: 227
Joined: Tue Dec 06, 2005 11:10 pm

Post by rpc9943 »

question. what program did you use to draw this with?
i own xara and just playing with moho (demo) the drawing tools are very hard to mess with... ideas?

RonC
bluehickey
Posts: 21
Joined: Tue Oct 31, 2006 8:29 pm

Post by bluehickey »

rpc9943 wrote:question. what program did you use to draw this with?
i own xara and just playing with moho (demo) the drawing tools are very hard to mess with... ideas?

RonC
The character was created and drawn in Flash and then exported out as illustrator files and then imported in AS and reassembled. The character was created almost 2 years ago, and my only experience so far with AS is simply putting together a character and rigging it with bones. I haven't done any drawing with it yet, so I don't have an opinion one way or another.
rpc9943
Posts: 227
Joined: Tue Dec 06, 2005 11:10 pm

Post by rpc9943 »

yeah the reason i ask is im simply wondering maybe if i could do the same method with xara... that is, to draw like you did, and then import, assemble, and done.

it retained all the line settings, then? (thickness etc)?

RonC
User avatar
artfx
Posts: 213
Joined: Sat Nov 11, 2006 10:52 pm
Location: Hollywood
Contact:

Post by artfx »

That's odd, I'm having a blast drawing directly into Anime Studio. I will admit this is my first vector drawing package, coming from a Mirage background, so maybe tools like Iullustrator or Flash offer a lot more, but it seems perfect for what I want to do now in vector.

It's also so easy to tweak and adjust after its drawn, something that doesn't really happen in the rastewr world.
----
Terrence Walker
Studio ArtFX
LEARN HOW TO Make YOur Own Animated Film!
Get Video Training to Show You How!
bluehickey
Posts: 21
Joined: Tue Oct 31, 2006 8:29 pm

Post by bluehickey »

rpc9943 wrote:it retained all the line settings, then? (thickness etc)?

RonC
Yes, for the most part the lines imported in the same. There are a few of the smaller, thinner lines whose curves got tweaked a little. AS interpreted them differently. I know there was a whole thread devoted to this topic of vector curves being changed upon import because of how AS handles them. But over all it really wasn't anything drastic enough to ruin the original design.
rpc9943
Posts: 227
Joined: Tue Dec 06, 2005 11:10 pm

Post by rpc9943 »

btw didnt mean to hijack your post or anything just very interested...

when i find time ill try to work with xara + Anime Studio
RonC
bluehickey
Posts: 21
Joined: Tue Oct 31, 2006 8:29 pm

Post by bluehickey »

Finished converting "Bryce" today. Sure is a lot of work to do, but I'm sure it will go faster once I get more experience with the program

http://cartoonsolutions.com/store/produ ... t=0&page=1

Image
Post Reply