resetting Origin
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resetting Origin
I'd like to make a face similar to the example in C:\Program Files\e frontier\Anime Studio Pro\Library\User Movies\Squeaky_10sec.moho.
I've moved the face forward on the Z-axis (using Translate layer + alt key), but the point of origin comes with it. Is there a way to move the the layer forward but not the point of origin?
I've moved the face forward on the Z-axis (using Translate layer + alt key), but the point of origin comes with it. Is there a way to move the the layer forward but not the point of origin?
Re: resetting Origin
Looking at the timeline and scrolling down to the camera and when the face moves up it seems to be a camera zoom.Gnaws wrote:I'd like to make a face similar to the example in C:\Program Files\e frontier\Anime Studio Pro\Library\User Movies\Squeaky_10sec.moho.
I've moved the face forward on the Z-axis (using Translate layer + alt key), but the point of origin comes with it. Is there a way to move the the layer forward but not the point of origin?
You could try switching to a top-down view and moving the points forward. Select the points in the normal view, then switch to the top view (>View>Direction>Top) and move the points, then go back to the normal view. Alternatively you could split the screen using the little icons at the bottom, make one the camera view and the other the top view, and work that way. Then you should be able to see the results as you work. You would probably want to switch back to the one panel camera view for rendering.
Jack
Jack
Z depth movie hereIf you use the Orbit tool and look straight down at the face, you'll see that the face vertices are moved out from the point of origin.
I created a tutorial as such, to explain how I see how it was done.
The Z depth was inserted on the zero key frame manually for the
depth of the various parts of the onion face.
If you change the Z depth to 0 while looking at the orbit tool you will
notice that the various parts align with the depth of the onion face.
I hope this sheds some light on how this was done. Hope it helps.
PS: I can't leave this movie on my server for long so in due time I will have to remove the link.
Last edited by rplate on Fri Mar 23, 2007 10:07 pm, edited 1 time in total.
rplate - that was nice of you to put this up, however...
All components would have different z coords.
If you manually type in a Z-axis coordinate, sure it will move, but so will (in this instance) the entire face.
What I'd like to know is how to move the z-axis back away from their respective vertices. Just the z-axis....not the face.
Thanks again.
-g
All components would have different z coords.
If you manually type in a Z-axis coordinate, sure it will move, but so will (in this instance) the entire face.
What I'd like to know is how to move the z-axis back away from their respective vertices. Just the z-axis....not the face.
Thanks again.
-g
Question... What is it exactly, that makes you think the Z axis is set apart from the onion face in the sample you sited?Gnaws wrote:rplate - that was nice of you to put this up, however...
All components would have different z coords.
If you manually type in a Z-axis coordinate, sure it will move, but so will (in this instance) the entire face.
What I'd like to know is how to move the z-axis back away from their respective vertices. Just the z-axis....not the face.
Thanks again.
-g
In the sample you were referring to ie, the Onion face, the face is separate from the eyes, mouth etc. they are each on different Z axis planes.
That's what gives the the 3D effect when the head turns. I'm not quite understanding what it is you are trying to do I guess. Sorry

But thanks for the response back.
I hope, IF it gets resolved you will let us know how.
Does this forum link shed any light on it?
http://www.lostmarble.com/forum/viewtop ... g+drinking
It's a 3D dog with its parts on different Z axis planes in conjunction with facing the camera view.

If you look from the top view you can clearly see the point of rotation is behind the object.
If/when I find out, I'll definitely share it with everyone.

At first I thought it had something to do with "facing the camera", etc. But in this example I'm trying to reverse-engineer, there isn't any of that.Does this forum link shed any light on it?
http://www.lostmarble.com/forum/viewtop ... g+drinking


The face rotation folder is a group folder. The Z axis is set at 0
Inside the group folder are the parts of the face with the Z axis set with a positive axis number.
I changed those to a negative by adding a minus in front of the given Z axis settings for those parts. As you can see the minus put the face behind the face rotation group layer Z axis

When you use the layer rotation tool with the face rotation folder hi lited the parts of the face rotate. The Onion head does not move at all. It's an illusion because the head is round. It never moves except back and forth with the bones.
Am I getting close to what you are looking for?

Very simple. The point of rotation you have selected is for the group folder that contains the face. The face layers inside the group are the ones that are translated in the Z axis. The group is not. I just tested this out on a new file, and got the same results you illustrate here.
EDIT: Rplate beat me to it. ^^
EDIT: Rplate beat me to it. ^^
First of all rplate, thank you SO much for giving this so much of your time and consideration. I really appreciate it, Brother.rplate wrote:The Z axis is set at 0
Inside the group folder are the parts of the face with the Z axis set with a positive axis number.
I changed those to a negative by adding a minus in front of the given Z axis settings for those parts. As you can see the minus put the face behind the face rotation group layer Z axis
However....the Point of Origin (let's just call it POO) is *relative* to its group. Sure you can move its coords, but the entire group move (relatively) with it.
What I can't figure is how they determined that *relative POO* to begin with.
If you drag the "face rotation" layer up to the very top (no parent...out of the group), you'll see that the POO is still behind the face. Apparently its POO not pre-determined by the parent.
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