I have changed values for dynamics at points in an animation and haven't been able to figure out what those keys actually change or IF they change anything.
Well, you can activate and deactivate bone-dynamics.
Create a bone with a few “hair-bones” / select one (or more) of these "hair" bones
go to frame 20 (or else) and activate bone dynamics /
go to frame 50 (or else) and deactivate bone dynamics.
In the timeline (if you have checked bone dynamics in the settings)
you will see your activation and deactivation keyframes
connected by a blue line (if your bones are still selected), indicating nicely when the bone dynamics
are active and de-active.
Thanks Nolan, now it makes sense.
But, for what the ability of making the keyframes smooth, noisy, ease in/out etc.?? (not for the selected bone but yes for the main bone dynamics channel - black lined icon-)