
So, okay, we all like gradients, and they lend depth by suggesting light falling on a 3d object.
(Also, we know that there are problems importing Illustrator gradients into AS, but that's not the issue here.)
The fundamental question I have is whether the believablity of a gradient baked into a model can survive animation through space--or, to be more specific, how much motion?
If you move your shape too much, I assume that the directionality of the gradient in the morphed object fails to keep synch with our visual expectations about directional shading. Therefore the gradient would draw attention to itself as a gimmick, right?
And what's the point of having a model sheet if it's limited to a narrow range of motion?
I mean, it's not practical to actually animate gradients, is it?
Doesn't all this mean that you need to rule out gradients from the model sheet from the outset?