particles don't work like that. They won't "stick" to a curve. Particles are intended for things like smoke or rain or fountains... lots of tiny objects that flow randomly.
If you want pearls on a necklace you will have to draw them. Ultimately this will be easier and better than particles.
You could try and use a pearl type brush applied to a stroke shape. This might work pretty well and would eliminate drawing each pearl.
Thanks for the reply Vern, That might just be the solution I was looking for...
Will update later
p.s. i tried that CC path script and it works great!
Theres just so much in that folder and no instructions i was a bit scared to try stuff
D.
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Seems brushes have to be grayscale alpha maps, the pearls are coming seethrough - is there any way to use a vector object as a brush? :S if not its one that could probably be solved witha script? (please) hehe
looks pretty cool, i'm planning on diving into scripting later, once i get my basics squared away.
i wonder how these scripts work, do they decorate the runtime display list or the file itself? also wonder about matrix operations, though. i'd like to know more about lens/view operation with respect to shape/point deformation.
You can put two or more strokes over the same line and use different brushes and colors on every one. Then the transparent one would let see the solid on behind... But be sure the strokes are exactly the same and with same brush properties to overlap properly.
Motion path is one of my top ten feature requests. But you can use CrashCore's copy to curve scripts to sorta do the same thing, and it works with particles.