your will have to download Vern's gravity layer script first. Apply gravity to the top parent bone layer placed on the head or body. The skeleton rig of the rag doll has dynamics placed on all its bones. that skeleton is a child of the gravity bone.... voila!
Rag doll!
Rag Doll!
Moderators: Víctor Paredes, Belgarath, slowtiger
- Rancid_Snowman
- Posts: 20
- Joined: Sun Aug 24, 2008 9:20 pm
No, that would be here:
viewtopic.php?t=9488
scroll down for the gravity.
and here for some springs:
viewtopic.php?t=9544
I probably should move them to the other topic... but I still consider them works in progress.
p.s. It's been so long since I worked on these scripts it's like someone else wrote them.
I couldn't possibly have been intelligent enough to do THAT could I? 
-vern
viewtopic.php?t=9488
scroll down for the gravity.
and here for some springs:
viewtopic.php?t=9544
I probably should move them to the other topic... but I still consider them works in progress.
p.s. It's been so long since I worked on these scripts it's like someone else wrote them.


-vern
Hey,
Sythnsin's idea wasn't bad at all though, that might be worth a shot too.
The gravity layer script might be a be tricky, it is an 'heller' script- thanks Vern-
...one of my favourites for it's concept, but I never worked out how to make it start at the anywhere else but frame 0, or is it frame 1?
and if you change the values for the gravity, resistance etc. I find it difficult to make the damn thing to stop bouncing.
Any pointers on that BTW Vern? I thought I knew what I was doing, but only to a point...
Sythnsin's idea wasn't bad at all though, that might be worth a shot too.
The gravity layer script might be a be tricky, it is an 'heller' script- thanks Vern-

and if you change the values for the gravity, resistance etc. I find it difficult to make the damn thing to stop bouncing.

Any pointers on that BTW Vern? I thought I knew what I was doing, but only to a point...