Main feature in ver 6

General Moho topics.

Moderators: Víctor Paredes, Belgarath, slowtiger

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synthsin75
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Post by synthsin75 »

selgin wrote:Hey! :x
:shock: :( :lol: I didn't mention any names there. Please don't claim that shoe fits. :wink:

p.s. Actually 1999 comes to mind, but I think he's American.
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Víctor Paredes
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Post by Víctor Paredes »

synthsin75 wrote:
selgin wrote:Hey! :x
:shock: :( :lol: I didn't mention any names there. Please don't claim that shoe fits. :wink:
Don't worry, I just was defending Genete... :roll:
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realsnake
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Post by realsnake »

All i can say is, this is the 21st century siigghhh!!
Genete
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Post by Genete »

selgin wrote:
synthsin75 wrote:
selgin wrote:Hey! :x
:shock: :( :lol: I didn't mention any names there. Please don't claim that shoe fits. :wink:
Don't worry, I just was defending Genete... :roll:
:lol: :lol: :lol:

I have lots of funny posts due to my language barriers... ;) One of those days I'll collect them all. For example see one of them the at sticky one: "Do not respond to... PROCESSED MEAT PRODUCTS" in the general forum.

Realsnake, I'm on Slowtiger side. It is better to try to squeeze current AS features than dream with the future ones.
-G
F.M.
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Post by F.M. »

Synth wrote: Of course age and perhaps sex might help too, but there are no fields for those.

Sex always helps, specially in the fields, sorry to hear Oklahoma has no fields for those activities! :lol: :lol: :lol: :lol:
"and then Man created god!"
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realsnake
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Post by realsnake »

Genete, I'm alright with current version of Anime Studio I've mentioned that in my previous post several times, I just wanted to start a new discussion thread.

I know i sound like master Yoda sometimes :D
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synthsin75
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Post by synthsin75 »

Sex always helps, specially in the fields, sorry to hear Oklahoma has no fields for those activities!
:lol: :lol: :lol: Cows in the fields, but plenty of other places for it.

:wink:
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Rhoel
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Post by Rhoel »

synthsin75 wrote:
Sex always helps, specially in the fields, sorry to hear Oklahoma has no fields for those activities!
:lol: :lol: :lol: Cows in the fields, but plenty of other places for it.

:wink:
I can think of a few fat cows who should be put out to the pastures to graze :roll:

Realsnake, ignore the guys playing with language: All coutnries play with their languages, often with witty results - Google the 'Mud-Grass Horse' for China's contribution; my Chinese friends wouldn't tell me why it was so mischievous ... Wikipedia revealed the why alter. :shock:

Which part of Asia are you in... it's a big place and there are quite a few of us out here using ASP. I was in Thailand for three years and the studio switched from Flash and other tools to Moho, then ASP when it came out. I know of a few guys in the Philippines using it and I'm currently based in Cambodia. ASP is alive and well over here, even if all the licenses are not on Smith Micros radar.

Rhoel
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heyvern
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Post by heyvern »

I am so confused....

Are you all high or something?

;)

-vern
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realsnake
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Post by realsnake »

Sub-continent :roll: I'll try to introduce Anime Studio to those who either don't know or aren't paying much attention, here :wink:
F.M.
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Post by F.M. »

Humor is a free high! :wink: :lol: :lol:

Who better than those inffected by the animation bug, to exhibit these symtoms.
"and then Man created god!"
Rudiger
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Re: Main feature in ver 6

Post by Rudiger »

realsnake wrote:So what would be the main feature implemented in Anime Studio ver. 6, anyone can predict?
Note : this isn't a feature request thread.
Assuming that SM are going to stick to their aim of using the top-ten features request thread as a basis for adding features to ver. 6.0, I would say that global editing of channel timelines, scene/object libraries and an improved script interface all have a good chance of getting in. However, I'm sure there will be other other factors that will affect what ends up actually getting implemented.
ruibjr
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Post by ruibjr »

I would like to see a system that would automaticaly select an option in a select layer, based in the value of the angle of its parent bone.
Vern and Genete came up with a very cool script that does that, but it would be great to see it implemented as part of the core engine.

BTW: When was 5.6 released?
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realsnake
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Post by realsnake »

probably 7 or 8 months ago, when i came here for the 1st time the release date of 5.6 was being announced.
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Konservburk
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Post by Konservburk »

A physic engine would be nice if added, so you can do ragdolls, pieces flying and bouncing around if you do an explosion, a wall of bricks falling apart, or whatever else :D
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