I didn't mention any names there. Please don't claim that shoe fits.
Don't worry, I just was defending Genete...
I have lots of funny posts due to my language barriers... One of those days I'll collect them all. For example see one of them the at sticky one: "Do not respond to... PROCESSED MEAT PRODUCTS" in the general forum.
Realsnake, I'm on Slowtiger side. It is better to try to squeeze current AS features than dream with the future ones.
-G
Genete, I'm alright with current version of Anime Studio I've mentioned that in my previous post several times, I just wanted to start a new discussion thread.
Sex always helps, specially in the fields, sorry to hear Oklahoma has no fields for those activities!
Cows in the fields, but plenty of other places for it.
I can think of a few fat cows who should be put out to the pastures to graze
Realsnake, ignore the guys playing with language: All coutnries play with their languages, often with witty results - Google the 'Mud-Grass Horse' for China's contribution; my Chinese friends wouldn't tell me why it was so mischievous ... Wikipedia revealed the why alter.
Which part of Asia are you in... it's a big place and there are quite a few of us out here using ASP. I was in Thailand for three years and the studio switched from Flash and other tools to Moho, then ASP when it came out. I know of a few guys in the Philippines using it and I'm currently based in Cambodia. ASP is alive and well over here, even if all the licenses are not on Smith Micros radar.
realsnake wrote:So what would be the main feature implemented in Anime Studio ver. 6, anyone can predict?
Note : this isn't a feature request thread.
Assuming that SM are going to stick to their aim of using the top-ten features request thread as a basis for adding features to ver. 6.0, I would say that global editing of channel timelines, scene/object libraries and an improved script interface all have a good chance of getting in. However, I'm sure there will be other other factors that will affect what ends up actually getting implemented.
I would like to see a system that would automaticaly select an option in a select layer, based in the value of the angle of its parent bone.
Vern and Genete came up with a very cool script that does that, but it would be great to see it implemented as part of the core engine.
A physic engine would be nice if added, so you can do ragdolls, pieces flying and bouncing around if you do an explosion, a wall of bricks falling apart, or whatever else