Actions Get Distorted After Keyframes Are Set in Mainline
Moderators: Víctor Paredes, Belgarath, slowtiger
Actions Get Distorted After Keyframes Are Set in Mainline
The second set of "Action" errors that have cropped up with version 6 involve action poses that get distorted in the "Mainline" after selecting any other layers involved in the animation, and then re-selecting the "group" layer containing the "action" animation keyframes and dragging the time slider.
Greg Smith
Greg Smith
MKelly:
To be more specific: my actions contained 1 frame "poses" involving both bone movement and simultaneous point movement to establish the pose. I haven't tested this with "actions" that only contain bone movement or only contain point movement.
I don't know if you downloaded the "trial" version of 6, but you can test this for yourself. I'm just hoping the "official" release will deal with this set of bugs.
Greg Smith
To be more specific: my actions contained 1 frame "poses" involving both bone movement and simultaneous point movement to establish the pose. I haven't tested this with "actions" that only contain bone movement or only contain point movement.
I don't know if you downloaded the "trial" version of 6, but you can test this for yourself. I'm just hoping the "official" release will deal with this set of bugs.
Greg Smith
I just did another test using actions created by the use of switch layers and point motion. Everything was parented beneath a "master" Actions folder, where the actions were keyed.
I got the same series of errors. Keyframes mysteriously disappear from the "Actions" portion of the timeline, the layer order is not animated properly, even though "Animated Layer Order" is checked in the master "group" folder.
And, point motion is not retained or interpolated properly.
No bones were used in this test.
Greg Smith
I got the same series of errors. Keyframes mysteriously disappear from the "Actions" portion of the timeline, the layer order is not animated properly, even though "Animated Layer Order" is checked in the master "group" folder.
And, point motion is not retained or interpolated properly.
No bones were used in this test.
Greg Smith
- Víctor Paredes
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anme files are just text files. You can use this: http://pastebin.com/GregSmith wrote:Selgin:
The best I can do is upload a video, I don't have a host right now for uploading general files.
Greg Smith
it the file is not huge
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- synthsin75
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I assume Vern doesn't use actions for layer ordering much, since he has his complex bone rigs for turns.
Regardless, this is still a lose of functionality, which I still say shouldn't occur.
It's nice that we finally got back v5.5 png transparency when saving from the render window, reportedly. I guess that's what we're to expect now? Anything accidentally lost will take two updates to address? Just curious.
Regardless, this is still a lose of functionality, which I still say shouldn't occur.
It's nice that we finally got back v5.5 png transparency when saving from the render window, reportedly. I guess that's what we're to expect now? Anything accidentally lost will take two updates to address? Just curious.
Yes, while we were all out at a stripper club getting drunk, we tried to come up with different ways to annoy as many people as possible. I came up with the idea to include live spiders in the box if you bought it at a store but that wasn't as effective for downloads and updates. Also the spiders didn't seem to survive the shipping process.synthsin75 wrote:I guess that's what we're to expect now? Anything accidentally lost will take two updates to address? Just curious.
We'll keep working on it. I'm thinking scorpions instead of spiders...

-vern
Here is a short video demonstrating one of the Action errors happening with Anime Studio Pro 6 that I have encountered:
http://www.youtube.com/watch?v=YDv67HH6GMU
Try this yourself to verify,
Greg Smith[/url]
http://www.youtube.com/watch?v=YDv67HH6GMU
Try this yourself to verify,
Greg Smith[/url]
I can replicate this.
I can also consistently get it to fail in this manner -- I open up a 5.6 file (don't know if that's important but do try it with an older file). Now I turn on Animate Layer Orders or whatever the heck it's called (to make sure). Now, I create an action which switches any orders (only a 1 frame action -- that may be important as well, I dunno, but layer switching occurs at frame 1).
So far so good -- it even actually works by putting a copy of that action in the timeline, changing the order. BUT (a big butt and no comments on my anatomy, please) if I then change the layer order again somewhere else on the main timeline and try to insert a copy of that action it doesn't do anything at all.
If you'd like I can create a movie as well (but I'll need to install Camtasia on my machine so it will have to wait until tomorrow). But this is consistent across any file I care to try: namely, changing layer order in the main timeline "breaks" any actions which have layer ordering in them.
I can also consistently get it to fail in this manner -- I open up a 5.6 file (don't know if that's important but do try it with an older file). Now I turn on Animate Layer Orders or whatever the heck it's called (to make sure). Now, I create an action which switches any orders (only a 1 frame action -- that may be important as well, I dunno, but layer switching occurs at frame 1).
So far so good -- it even actually works by putting a copy of that action in the timeline, changing the order. BUT (a big butt and no comments on my anatomy, please) if I then change the layer order again somewhere else on the main timeline and try to insert a copy of that action it doesn't do anything at all.
If you'd like I can create a movie as well (but I'll need to install Camtasia on my machine so it will have to wait until tomorrow). But this is consistent across any file I care to try: namely, changing layer order in the main timeline "breaks" any actions which have layer ordering in them.